Space Engineers

Space Engineers

2016 Exo Suit Skin Mod
The_Director  [developer] 16 Apr, 2016 @ 6:28pm
2016.1/2 Development Blog #2
Hello all!

This week was an exciting one, with almost all of the modeling completed, I'll make a few brief points on what's been napping errr happening.

*Tier 1-2 details have been completed, that means that the base mesh and the secondary meshes have been made, for instance tier 1 is an arm, tier 2 is the cloth and tier 3 (not finished) is nuts and bolts.

*All that is left is the neck and tier 3 details that give the 'bot it's flair.

*The model at this stage is clocking in at over 16,000 vertices, to place this in perspective the DX9 clocks in al little over 7K and the DX11 clocks in a little over 12K.

*All that's left is texturing and building the armature that tells the game how to move the 'bot.

*Very little work will be done next week as I go on vacation.

See you all in a few weeks! An image will be added to the front page soon*

(* might be really big)

T_D

2016.1/2
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Showing 1-2 of 2 comments
ccs46 28 Apr, 2016 @ 4:22pm 
Hey can you post some pictures of how its going so far?
Also a request: Could you make the jetpack/backpack look very bulky?
The_Director  [developer] 28 Apr, 2016 @ 4:57pm 
check out this workshops main images for the latest, as for the jetpack it will have little wings but this 'bot will be very light, i might make a heavier 'bot but no promices i already have ideas for the end of the year suit.
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Showing 1-2 of 2 comments
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