Team Fortress 2

Team Fortress 2

The Lion Tamer
Pippu? 15 AGO 2014 a las 5:14
Stats
Left click might use a lower damage,long range whip, and the chair would still have a longer range but only slight. No random crits. But, if you hit a target at the purrrrfect range with the whip, the target will be stunned for 1 second
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Mostrando 1-15 de 23 comentarios
Puffy the Destroyer 18 AGO 2014 a las 22:10 
perhaps the chair can be for up close for good damage, and the whip for slightly farther but less damage
Pippu? 19 AGO 2014 a las 13:31 
Nah
Shark Merchant 21 AGO 2014 a las 16:19 
Whip:
+ 50% range
- 50% Damage
Can whip Players to speed Them and Yourself up
Chair:
+ 40% Damage
- Breaks on hit
Takes 10 Seconds to Recharge
Pippu? 22 AGO 2014 a las 7:01 
Nope
irb 23 AGO 2014 a las 21:17 
Whip:
+ 30% range (Don't know exactly)
+ Rare CHANCE to stun enemies for 1 second (Different from a timed hit)
- 30% damage (Once again, don't know exactly)
Chair:
+ 30% damage
= Can be thrown, but does only 5% more damage, and breaks instantly
- Has a chance to break, and takes 10 seconds to recharge, and 15 seconds if it breaks when thrown
Última edición por irb; 23 AGO 2014 a las 21:18
Pippu? 24 AGO 2014 a las 7:48 
hmmm
Boozy Biscuits 24 AGO 2014 a las 8:09 
sounds good
irb 28 AGO 2014 a las 18:56 
I got a good idea, you know it :D
Shiro-Luna 29 AGO 2014 a las 0:33 
Whip:
+30% Range
+On Hit Ally: Increase move speed for player and ally for several seconds
-25% Damage Penalty
Chair
+On Hit: Garunteed Critical Hit
-30% Range
-25% Damage Penalty
-Breakable Object: Can only attack with chair once, takes 15 seconds to regenerate
ComSeal 29 AGO 2014 a las 18:32 
PROS:
+m1(chair) does +25% damage
+m2(rope) does +25% swing speed

CONS:
-25% swing speed
Pippu? 31 AGO 2014 a las 8:55 
Hm
Cheez 2 ENE 2015 a las 15:27 
Whip:
+30% Range
+20% Attack speed
-40% Damage
*Upon whipping a teammate, a 3 second 10% speed boost is applied
*On crit, enemy becomes stunned for 1 second

Chair:
+10% Range
-10% Attack Speed
*First hit is a guarenteed crit
*Chair breaks on hit
*No random crits
*After first hit, stats are reset to default fist stats (appart from crit chance)

*Just noticed how long ago this was*
Bandit Ferret Ell 3 ENE 2015 a las 14:36 
Simple is better, one unique stat
First Idea would be a slowing weapon, but I have no Ideas on how to make it balanced
The second idea IS
Do more damage the higher health the the victim is and more damage the more you are injured
Blocks healers, even if not out
Faster switch speed to this weapon, slower away.
Cheez 3 ENE 2015 a las 15:35 
I was purposly making it a tad long winded ;)
But I agree, for a slowing weapon, damage, attack speed or health could be reduced.
I like the second idea aswell :)
Boozy Biscuits 3 ENE 2015 a las 17:08 
on left click/ whip:

on teammates:
+temporary speed boost (similar to DA)
-can not swich weapons as long as boost is active

on enemies:
+slows them down
+marks for death on mini-crits( and maybe crits )
-mini-crits (and maybe crits) do 50% less damage

on right click/ chair:

+20% more damage
-slower fireing speed
-breaks on succsessfuly landed (counts if landed on a wall/floor) crit
-breaks on 3 succsessfuly landed (counts if landed on a wall/floor) mini-crits in a row
-break on 6 succsessfuly landed (counts if landed on a wall/floor)hits in a row
: then stats reset to defualt (only for the chair)
then must recharge

and since its a wooden chair: how about +15% more fire damage vunerability...
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