Team Fortress 2

Team Fortress 2

Taunt: The Catwalk
Darkbash 21 Feb, 2016 @ 6:08pm
Unusual Effect
And maybe an unusal effect, like a disco ball on the person who started the taunt, and then if others joni in they don't get the effect. ( For reference see the '72 unusual effect ) but he effect comes free and it's toggable?
Last edited by Darkbash; 21 Feb, 2016 @ 9:26pm
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Fluid 21 Feb, 2016 @ 8:53pm 
Originally posted by ∂αяквαѕн:
The classes should randomly stop to do poses every now and then. Like Scout could do a little turn, soldier slaps his behind, so on and so forth. I think it'd be really great!

What ideas do you have?

And maybe an unusal effect, like a disco ball on the person who started the taunt, and then if others joni in they don't get the effect. ( For reference see the '72 unusual effect ) but he effect comes free and it's toggable?
Dude, you're thinking too advanced, and too optimistic for this.
Darkbash 21 Feb, 2016 @ 9:33pm 
Originally posted by Fluid | RIP MIC:
Originally posted by ∂αяквαѕн:
The classes should randomly stop to do poses every now and then. Like Scout could do a little turn, soldier slaps his behind, so on and so forth. I think it'd be really great!

What ideas do you have?

And maybe an unusal effect, like a disco ball on the person who started the taunt, and then if others joni in they don't get the effect. ( For reference see the '72 unusual effect ) but he effect comes free and it's toggable?
Dude, you're thinking too advanced, and too optimistic for this.
Too advanced? Hardly. All you would need is
Upon creation change obj_(player) into Obj_(class)(Catwalk) creates obj_(effect) at (x),(y) and g pressed within (x),(y) of obj_(player) Change obj_(player) into obj_(class)catwalk2, and the difference is it could be toggled to create obj_(class)catwalk2 upon activating the taunt, which doesn't have the effect.
Last edited by Darkbash; 21 Feb, 2016 @ 11:06pm
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