XCOM 2
ADVENT Sniper
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Farkyrie  [developer] 23 Feb, 2016 @ 8:58pm
Should I remove Snapshot?
Does moving and shooting, too much? Is it unfair? Just let me know.
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Showing 1-15 of 15 comments
Gratchoof 23 Feb, 2016 @ 11:09pm 
Hi
I'd suggest the basic sniper just has squad sight and long watch. The middle sniper maybe has death from above also, and the advanced sniper has all of them plus snapshot.

That's probably not doable though is it? Or maybe you put the skills onto the sniper rifle itself rather than on to the class?
Gratchoof 23 Feb, 2016 @ 11:18pm 
Or perhaps give them run and gun instead of snapshot, so once in a while they can move and shoot, but not often.
Ninja Seven 24 Feb, 2016 @ 2:47am 
Great Idea, but SNapshot is too hard
Pencey 24 Feb, 2016 @ 6:15am 
I think snapshot doesn't make the advent sniper too hard. It's more like a flavor issue. If my sniper can't do that, why can Advent's? That kind of thing.

I suppose if it didn't have snapshot, the AI might either waste a lot of turns repositioning, or stay camped in a suboptimal spot. Or maybe not. If the advent sniper couldn't move and shoot, I would definitely want it to be able to move and do something--either fire with a weak sidearm or use some kind of mark target ability. Or just hunker, whatever.

My dream version of this mod is an advent sniper that starts the battle activated on top of a roof. Or gets called in as a reinforcement at some far-off point while you are engaged with another pod. That way, every pod on the map gets squadsight backup until your concealed ranger can climb up and take them out.
Nider001 24 Feb, 2016 @ 8:05am 
Snapshot is totally fine imo
TheOtherBarry 24 Feb, 2016 @ 8:28pm 
Originally posted by Smarmbot:
If my sniper can't do that, why can Advent's?
I believe this is the crux of the issue. Unless more Advent troops are balanced around this perk/unit fighting this unit won't be fun.
HeadStrikeR ! 24 Feb, 2016 @ 11:38pm 
EXALT snipers were snapshot too, it's all about tweaking his hitchance.
Datadagger 25 Feb, 2016 @ 2:19pm 
I agree with Gratch, snapshot is fine maybe later in the game when your squad is more prepared to handle it, but I think at the very least the basic sniper should not have it
Scrooge McDuck 28 Feb, 2016 @ 5:11am 
Originally posted by Wandering Broom Salesman:
Originally posted by Smarmbot:
If my sniper can't do that, why can Advent's?
I believe this is the crux of the issue. Unless more Advent troops are balanced around this perk/unit fighting this unit won't be fun.

THIS.
MrShadow 28 Feb, 2016 @ 6:43pm 
Snapshot is fine
IceMaverick 28 Feb, 2016 @ 7:59pm 
From a gameplay stance, I find Snapshot is fine. It's not like they ever get into really dangerous positions and shoot me even with it, but flavor wise it feels funky that ADVENT Snipers have access to an ability that normal Human Snipers can't get.
Additionally, I imagine that the Sniper's AI might find it a bit confusing trying to operate as a proper sniper if you remove Snapshot. I worry that they'll spend too long just hanging out in one place having really poor shots, or all of their turns moving around and not shooting.
Mr. Someguy 6 Mar, 2016 @ 6:37pm 
You could give them a separate ability after they move, like a rushed shot.

After moving normal shot will be disabled, and instead they'll be able to take a rushed shot with a high graze / dodge chance. If that's not possible due to game mechanics, just make the shot do half damage.
Last edited by Mr. Someguy; 7 Mar, 2016 @ 11:49am
Bullett00th 25 Mar, 2016 @ 7:09am 
I'm for removing snap shot, they are indeed brutal
Praetor 29 Mar, 2016 @ 4:25pm 
Three of my five dead soldiers have been lost to snap shot attacks (on legend). All were in high cover but he sniper moved to get a better angle and smoked my guys. Once the sniper was even poisoned and still made the shot so either the snap shot ability needs to go or make the penalty greater.

I like the idea of Advent having snipers and the weapon mod is nice but after this playthrough I may disable the mode.
Farkyrie  [developer] 29 Mar, 2016 @ 4:41pm 
@ThatGuy I made an option in the INI files to remove snapshot, I also added squadsight and sniper rifle range penalties.
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