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+20% Attack speed when above 50% of your health
-10% movement speed when above 50% of your health
-25% Damage when below 50% of your health
-20% Attack speed when below 50% of your health
+20% Movement speed when below 50% of your health
+10% Damage vulnerability on wearer
No random crits.
it should be a melee that you can throw with right click
-On hit user get marked for death for 1.5 seconds
+On kill Use gets a speed boost for 3 seconds
+ Has a Bleed Meter , charges on bleed damage and melee kills (100 damage will fill)
+bleed meter increase resistance by 10% and is immune to crits
and to does 20% extra damage
+ On kill while bleed meter speed boost increases to 4.5 seconds
- -50% lower health ( cannot be healed back)
+on hit 5 health is restored (10 hits will restore health)
30% damage penalty (decreases while blood meter) (100% will nullify the damage penal
-blocks healing while in use
crit bleeds players
-75 crit damage
-no random crits
20% Slower firing speed
No random critical hits
Holding: Melee slot
+) Alt-fire: Throw a knife what will deal damage based on distance(minimum: 25HP; medium: 55HP; maximum: 105HP)
+) Higher swing speed by 40%
-) Damage Penalty by 45%
-) Then throwed and missed: Marked-For-Death till knife recharges
Recharges in 20 seconds.