XCOM 2
A Better ADVENT
Applying AI changes to other overhaul mods?
I'm curious: Would your AI changes be worth splitting into its own mod, separate from the new enemies and other goodies?

For instance, the Spectrum mod adds new solider classes and enemies, but no AI changes. Would it be trivial to apply your AI changes to other modders' new enemy sets? Or was the majority of your work geared toward custom decision trees made with your specific enemies in mind?
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Showing 1-5 of 5 comments
DerBK  [developer] 23 Apr, 2016 @ 7:47am 
I am going to release my AI changes as a seperate mod, "A Better AI"

I've been preparing that already, i was just holding off because i was waiting for more AI changes to be ready. With what i made last week and what's coming up tomorrow, i reached a point where releasing that seperate AI mod makes sense.

The mod will be available somwhen next week, maybe even already tomorrow. Depends on if i feel like finishing the AI mod tonight. So yeah, great timing on that question :)
Last edited by DerBK; 23 Apr, 2016 @ 7:51am
FastPropagators 23 Apr, 2016 @ 2:02pm 
That's great! Still curious about my other question: will your AI changes be compatible with new enemy types from other modders?

This is definitely one of the more ambitious and interesting projects on the workshop. Really great stuff. Thanks for your hard work! :-)
DerBK  [developer] 23 Apr, 2016 @ 2:38pm 
As long as the enemy types from other modders use vanilla AI, they will be fully affected by the Better AI mod.

If they have their own decision trees, they will still be affected by the global parameters (that lead to better movement and cover use, for example), but Better AI will not overwrite those trees, of course. So some features may be missing for those enemies like the overwatch and targeting improvements.

They are fully compatible in that there will be no adverse side effects at all, unless the other mod does something really funky with the vanilla assets.


I am by the way currently finishing up the last few things on the standalone release. So you can expect it in the next few hours or at least tomorrow.
Last edited by DerBK; 23 Apr, 2016 @ 2:39pm
FastPropagators 23 Apr, 2016 @ 3:51pm 
Wow, I'm impressed. Thanks!!!
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