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I do understand the desire for an early game melee unit that's not a stunlancer though. Someone needs to make some melee primary weapon animations for the human model.
Just wondering why the chrysalids are killing random people with no reason in the city centers that doesnt make any sense chrysalids targeted civilians rather than my soldiers
At best I would say chrysallids have the intelligence of a dog, enough to know who their masters are and to be ordered to attack but not much else. Certainly not enough to be around civillians and be trusted not to attack them.
As far as gameplay goes though I do like the change of pace they offer and would be sad to see them banished to terror missions only.
All they see are new hosts to spin into a cocoon.
I could make them stop, but decided to let them keep that behaviour, i thought it was kinda cool.
The way i see it, there are multiple ways i could go:
- Send Chryssalids back to Terror missions. At the same time, make them more prominent there to make Terror missions a bit more terrifying from the beginning and to bring back some of that EW/EU flair ;) Keep the Beastmaster around as a non-Terror unit that brings a few creepy-crawlies to regular missions.
- Let it stay as it is. The extra variation on regular missions is welcome. By banishing them to Terror missions some of the variants might actually never appear, leaving you with a playthrough where you'd never get to see a Queen.
- Compromise. What if they would only appear in Terror missions at first, but spread to regular missions as forcelevel heightens. Let's say at forcelevel 10 the aliens decide that they had enough of XCOM messing up their ♥♥♥♥ and start being more obvious. That would make the Chryssalid Hunter and King be the first new Chryssalids to feature out of Terror missions.
I don't think that it's a matter of intelligence but more of a matter of disguise. But even the main game doesn't support that (the scientist guy even mentions that they're not even bothering to hide anymore when you first meet a viper)
@DerBK to be completely honest from a lore point I prefer the third option. It makes more sense this way. Altho' the player might be too high forcelevel when they get the first terror mission so they completely miss the lower tier 'lids. Unless you find a way to use them at greater numbers than the pod allows. Let's say 4 of the small ones and one mid tier one at the same pod. That would be terrifying because while the small ones are not a big threat and they can be one shotted the player would have to lose a whle round to take them out. Or focus on the mid tier and have the small ones swarm his soldiers and chip away at their life slowly. I think that's an interesting mechanic to add but not so sure if it's possible.
Sadly the pod generation won't let me have bigger pods of small enemies, the number is fixed unless i start editing the Mission.ini and start risking conflicts with some high profile mods that i want to stay compatible with.
I could do a workaround by putting cocoons in the pod and let those start spawning crawlers as soon as possible (=on scatter). But i really don't want to, that has all kinds of other issues down the line.
Although i do have to say that the +20 bonus is only there in Legendary (+10 in Commander, +0 in Veteran and Rookie). Remember that Veteran and Commander are my baseline for balancing, not Legendary. Legendary is supposed to be really freaking hard and i really don't have much trouble making Legend difficulty a hell.
I'll change the defense of Crawlers to +10 in Commander and +10 in Legendary for now.
No it's not, the whole point of Archons is to appeal to humans, they're all majestic demigod like for that reason.
Sectoids are kind of neutral, the thing about lids is they run around murdering everyone. Neither of those two do that.
This is largely from a lore/story perspective.
The big thing about Advent is how they try and appeal to humans, murderous bug monsters running amok is kind of the opposite of that.
Appearing later out of desperation, or only in non-city center areas (if such a thing is possible) both avoid that problem.