XCOM 2
qUIck_RCP
Zyxpsilon  [developer] 22 Feb, 2016 @ 11:39pm
Updates...
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Zyxpsilon  [developer] 27 Feb, 2016 @ 12:18pm 
27/02... As i am developping LAByrinth, it made sense to provide some hints straight off the qUIck version. It's an early concept phase result and yet provides sharp clues on what principles this new interactive Tech-Tree device will offer to everyone. Facts, direct gameplay references, flow-charting details should be dispatched in a custom set of HUD components.

Currently, you can witness the "coloring" schema and how various related elements will connect to the upcoming Hexa-Structure. Mucho code acrobatics still to be done. Please -- be patient. :)
Last edited by Zyxpsilon; 27 Feb, 2016 @ 12:29pm
Zyxpsilon  [developer] 8 Mar, 2016 @ 10:09am 
08/03... The on-going LAByrinth preview phase now has more details about what advantages it has to offer.
Zyxpsilon  [developer] 8 Apr, 2016 @ 10:17pm 
09/04_pm... Major stuff -- colored Rank Icons are now entirely implemented! ;)
Last edited by Zyxpsilon; 9 Apr, 2016 @ 10:35am
Zyxpsilon  [developer] 3 May, 2016 @ 8:15pm 
03/05-PM... GTS-Upgrade Images have been matched with their colored Classes-Icons while a few others get some symbols. ;)
Zyxpsilon  [developer] 8 Jul, 2016 @ 1:12pm 
08/07-PM... Shen's Gift DLC added some new gameplay features. So am i. :)
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