ARK: Survival Evolved

ARK: Survival Evolved

Resource Stacks
 This topic has been pinned, so it's probably important
YMD  [developer] 24 Feb, 2016 @ 2:20am
Bugs, Questions and Answers
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GD 24 Feb, 2016 @ 10:41am 
I've seen mods, which allows setting values by ini. Is it possible to change this mod to use stack sizes by values coming from ini file? This would make this mod the mother of all stack mods. I would implement the following behaviour:

1) for flexibility: possibility to set stack size per resource/item, e.g. Wood=1000
2) for simplificaction: a simple multiplier which just scales everything from vanilla, e.g. 2.0 would create wood stacks with 200 instead of 100, meat 40 instead of 20 and so on.
3) for failsafe: If no values or not all/just some values or invalid values are configured the default/hardcoded values from the current mod is taken (or maybe even the vanilla ones)
YMD  [developer] 24 Feb, 2016 @ 10:43am 
No it cant be ini setting becaz there is no actor in this, only blueprint data.
Sgt.Rock 24 Feb, 2016 @ 12:26pm 
Originally posted by gRaTefuL oXyToCiN ̀͠͏̡̖̲͕:
No it cant be ini setting becaz there is no actor in this, only blueprint data.

thats how that other guy does his, in whats called an impact crusher, when setup it has the Bps in it ready to go, but thats for crafting into stacks which is a little different then collecting into stacks..

this imo is the mother of all stack mods the moment she made stone, and cooked meat stack then make jerky as a result from the games vanilla firepit and preserve bin, where all other mods fail to work that way, so really its not her concern due to the other guys mod wrote outside of this stock game code so they could release a mod that works for you, whereas joans stacks follows the game code enough to allow a firepit and preserve bin work proper, and really thats the most important thing even if i cant make a years worth of jerky no more in 15min worth of time using the other guys mod electric stove and jerky smoker. lol, i think that needed to be said to save yourself a headache answering questions, as i been wanting this mod for monthes now and settled with rawrs that dont stack cooked n stone, but every other one that does, breaks server upon removal.
thank you as always for your dedication and time in the past 48 hours to make the jerky work. im friggan happy to not have to explain to people no more why stone dont stack, they never cared about the jerky, only stone for crafting was a pita, and now the mother of all stacks is here, time to build outta stone more. ah i always did. lol its part of the fun. :-)
Sgt.Rock 24 Feb, 2016 @ 12:27pm 
**request**
Fertilizer? any ideas if its possible? to maybe have it stacked in the silo.
YMD  [developer] 24 Feb, 2016 @ 5:17pm 
@Slaughter Ah from my past experience trying to stack fertilizer, if you do it, crop plants will consume the full stack and intrepret it as one only. So yea, that was the problem why i cant stack fert. I actually tried it before in the egg n poop collector mod.
Sgt.Rock 24 Feb, 2016 @ 5:51pm 
Originally posted by gRaTefuL oXyToCiN ̀͠͏̡̖̲͕:
@Slaughter Ah from my past experience trying to stack fertilizer, if you do it, crop plants will consume the full stack and intrepret it as one only. So yea, that was the problem why i cant stack fert. I actually tried it before in the egg n poop collector mod.
all good it was just a thought, i kinda figured there was reason behind why noone else had in thier stacks mod, i just never asked the question until now. its no big deal for the amount we use.
thank you for response. now go take a break from this i'm sure you've neglected your irl for past couple days. :steamsad:
Caitriona 24 Feb, 2016 @ 6:14pm 
So we noticed today that when wood burns and turns into charcoal, each charcoal goes into its own stack so if you burn say 500 pieces of wood the campfire, torch, fireplace ends up with 500 individual pieces of charcoal in it.

Spoiling meat is working the same way, when meat spoils, each piece spoils into its own stack.

I did not see anything about this specifically, but I need see a note about charcoal so maybe this is already known? Or is this something specific to our server again?
YMD  [developer] 24 Feb, 2016 @ 6:16pm 
@Caitriona Oh wow let me test it out
YMD  [developer] 24 Feb, 2016 @ 6:26pm 
I can confirm what Caitriona said is true. I will work on the fix now, i have an idea in mind. I think this happens to all resources given from fuel burning and spoiling.
NexusPhaseAlpha 25 Feb, 2016 @ 3:10am 
Does anyone know if this works with the industrial grinder mod?
Morti 25 Feb, 2016 @ 8:25am 
I seem to have lost everything i gathered yesterday after installing mod, had to relearn/rebuild engrams/mortar and pestle and my engrams are no longer in folders in their respective machines i.e mortar and pestle & smithy
YMD  [developer] 25 Feb, 2016 @ 8:34am 
@hetepheres read the mod description
Sgt.Rock 25 Feb, 2016 @ 8:41am 
Originally posted by NexusPhaseAlpha:
Does anyone know if this works with the industrial grinder mod?

i can confirm this stacks works with ark advance all the grinding, and other stuff not pertained to cooking meats, which will be broken, due to the stacks mod wrote in the proper code to work with games vanilla campfire/ind grill then into preserve bin for jerky, ark advance electric stove, and smoker wont work, but everything else yes. grinded lots of spark powder from it already, and all other stuff, ie cauldron, and forges all accept the stacks, and the generator running off of oil only using the joans oil compressor oil stacked in gen works perfect.
Last edited by Sgt.Rock; 25 Feb, 2016 @ 8:45am
Morti 25 Feb, 2016 @ 9:02am 
"Important: Engrams to craft resources (like Sparkpowder) will need to be relearnt and crafting structures (like Mortar) will need to be rebuilt after installing this mod. Food storages (like Feeding Trough) will also need to be rebuilt to let Spoiled Meat auto stack." Yes did all that yesterday, but this morning (after you updated i'm assuming i had to redo it all, and all the stuff i gathered previously after installing it was missing. Didn't know if something wrong or got screwed up with the new update,
YMD  [developer] 25 Feb, 2016 @ 9:07am 
Uh no, u dont have to redo it after every update. Just once after installing the mod.
Try doing a clean installation of the mod files: meaning delete old files first, reinstall fresh new ones then restart the server.
Last edited by YMD; 25 Feb, 2016 @ 9:08am
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