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I've been thinking about this class recently as well, as it is one that had potential.
Here's some ideas I had. There's a few new skills; I don't know if you may be able to implement them. A few ideas were taken from other class mods.
Three trees, SMG, Tanking and Pyromaniac.
Squaddie Defaults:
-Immune to fire damage (NEW)
-Receives a dodge boost after moving (SAME)
-Flame burst skill (SAME)
SMG TREE
CPL: Penetrating Burst
SAME
SGT:
Fire Runner
Run & Gun w/ automatic multiple-shot overwatch when turn ends
3T cooldown
LT:
Cardio Sessions (Passive)
+2 mobility
+3 HP
CPT:
Take Them Down
SAME
MAJ:
Raptor Rounds (Passive)
Free ammo, overrides any ammo item
Adds Crit Damage +3
Aim 5
Flank/Exposed +15% crit chance
NOTE THIS IS THE GTS PERK; I believe these are removed in LWP classes?
COL:
SMG Expert (Passive)
+2 damage w/ SMG
BRIG:
Bullet Time
SAME
TANK TREE
CPL:
Preparedness
SAME
SGT:
Adrenaline
SAME
LT:
Get Attention
(From Draw Fire talent on Grimy Bruiser mod; slight change)
Decrease DEF 10 for 2 turns
Increase Armor 2 for 2 turns
Increase ally DEF 10 for 2 turns (25 tiles)
Add: Returns fire BEFORE enemy shoots (another talent also in Grimy's Bruiser)
3 turn cooldown
CPT:
Firewatch (Passive)
Shocktrooper increases dodge 25 and DEF 5, and attacks enemies with flamer if they get within 8 tiles
Does not miss
Can attack multiple times in enemy’s turn
Can make enemies panic
3 turn cooldown
MAJ:
Tackle
SAME
COL:
Walk It Off
Heals 2 HP for 3 turns
BRIG:
Phoenix Burst
Detonates a last-resort air fuel bomb on suicide vest, so powerful it sucks oxygen out of area and melts steel
7-12 damage w/ burning damage over time and disorientation for 2 rounds
50% chance to stun enemies
Shreds 2 armor
Radius size of tier 1 grenade launcher shot
1 charge per mission
Shocktrooper suffers 3-6 HP damage, 1 armor loss and is stunned for 1 round
Special Effects: fire explosion with flashbang mix, but no residual fires
PYROMANIAC TREE
CPL:
Incendiary Grenade
1 free fire grenade added
SGT:
Room Clearer
SAME BUT
Now destroys cover
LT:
White Phosphorous
Adds a modified flashbang that causes disorientation, 3 damage with 1 burning damage over 2 rounds
CPT:
Flamer Improvements (Passive)
Adds crit damage to fire
Adds 2 damage to flamer attacks
Cooldown on Room Clearer, Flame Burst and Set the World on Fire decreased by 1 and range/width increased by 3 tiles
MAJ:
Modified Tracers (Passive)
Free ammo, overrides any ammo item
Similar to Dragon rounds (+1 damage and damage over time fire) but also add 10 aim
COL:
Set The World On Fire
SAME BUT
Now destroys cover
BRIG:
Liquid Elerium (Passive)
Adds 2 fire damage, 1 poison damage, extra damage over time and 1 armor shredding to Firewatch, Room Clearer, Flame Burst and Set the World on Fire
Shared Perks with other classes through Advanced Warfare Center:
Fire Runner, Preparedness