Europa Universalis IV

Europa Universalis IV

Beyond Typus 11.5
 This topic has been pinned, so it's probably important
Draíocht  [developer] 24 Feb, 2016 @ 3:14am
Bugs, Issues, Problems, & Complaints
Please submit any of the above that you encounter in the game. I can make no promises that I will have an answer or fix, but I will endeavour to try, at least.
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Showing 1-15 of 1,244 comments
deserk 20 May, 2016 @ 5:58pm 
The unit placement in the province of Bergamo is quite glitchy
Moros 21 May, 2016 @ 1:19am 
Can't create custom nations, spits an error about it not being able to make it when I click on a province for the capital, and how to remove custom nations. I run with Nation Designer Extender. Will try without then edit comment.

EDIT: Is not Nation Designer Extender. Will try other mods.
Last edited by Moros; 21 May, 2016 @ 1:21am
Draíocht  [developer] 21 May, 2016 @ 9:03am 
Originally posted by deserk:
The unit placement in the province of Bergamo is quite glitchy

@Deserk
Seriously, again? I thought I fixed that. Thanks for bringing it to my attention, I just uploaded a fix, I hope it sticks this time.



Originally posted by Moros:
Can't create custom nations, spits an error about it not being able to make it when I click on a province for the capital, and how to remove custom nations. I run with Nation Designer Extender. Will try without then edit comment.

EDIT: Is not Nation Designer Extender. Will try other mods.

@Moros
I just ran some tests and running just Beyond Typus without anything else, I had no trouble with custom nations. Please tell me if you run into this error with just Beyond Typus running too.

Beyond Typus is a huge mod (mostly because of the Beyond the Pale additions done by HR) and changes nearly every file. As such there are very few mods which will work without errors. It might be helpful if you could list all mods you had running? There is about a 20% chance I will be able to tell you which one is causing the problem. If nothing else I helps me to know what people are using.

If it isn't too much work/if there is enough demand I'm also willing to create a compatiblity patch for some things, or even incorporate it into Beyond Typus (with the author's permission). Thanks.
Moros 21 May, 2016 @ 1:09pm 
Originally posted by Draíocht:
Originally posted by deserk:
The unit placement in the province of Bergamo is quite glitchy

@Deserk
Seriously, again? I thought I fixed that. Thanks for bringing it to my attention, I just uploaded a fix, I hope it sticks this time.



Originally posted by Moros:
Can't create custom nations, spits an error about it not being able to make it when I click on a province for the capital, and how to remove custom nations. I run with Nation Designer Extender. Will try without then edit comment.

EDIT: Is not Nation Designer Extender. Will try other mods.

@Moros
I just ran some tests and running just Beyond Typus without anything else, I had no trouble with custom nations. Please tell me if you run into this error with just Beyond Typus running too.

Beyond Typus is a huge mod (mostly because of the Beyond the Pale additions done by HR) and changes nearly every file. As such there are very few mods which will work without errors. It might be helpful if you could list all mods you had running? There is about a 20% chance I will be able to tell you which one is causing the problem. If nothing else I helps me to know what people are using.

If it isn't too much work/if there is enough demand I'm also willing to create a compatiblity patch for some things, or even incorporate it into Beyond Typus (with the author's permission). Thanks.
Thanks for the quick reply. Reverted to 1.6, as I have some 1.6 compat only mods, I'll just have to wait for them to update. Not your issue, but thanks.
mason531 22 May, 2016 @ 1:36pm 
hey i just had in game and like the world was rambdom like china had some land in europe and lik eenglad had there land in china how can i fix this to be normal
Draíocht  [developer] 22 May, 2016 @ 4:09pm 
Originally posted by mason531:
hey i just had in game and like the world was rambdom like china had some land in europe and lik eenglad had there land in china how can i fix this to be normal

@Mason531
From the sounds of it, you were using another mod that is incompatible with Beyond Typus. My first suggestion would be to make sure no other gameplay mods are enabled when you start the game.

If that doesn't work, it then it sounds like you base game files were corrupted somehow, I would suggest that you verify the installation (right click, properties, local files tab, click verify integrity of game cache)

If neither of these ideas work, please tell me and I'll try to think of some other ideas.
Arian 25 May, 2016 @ 9:35am 
Love the mod work, but recently my "Beyond Typus" mod has been causing the game to crash. I'll start up a game fine, I can select a country and click play, but consistently on the second day of gameplay it will crash and close the entire game out. Any fixes?
Draíocht  [developer] 25 May, 2016 @ 9:37am 
Originally posted by Avicenna:
Love the mod work, but recently my "Beyond Typus" mod has been causing the game to crash. I'll start up a game fine, I can select a country and click play, but consistently on the second day of gameplay it will crash and close the entire game out. Any fixes?


Huh... I play tested before release for 50 years without any crashes. Are you using any other mods with Beyond Typus?

Edit 15 minutes later:
On a hunch, I think I may have stumbled onto your problem... Are you starting at a later start date than 1444, by any chance? It seems somewhere along the line I missed something when updating to 1.17 causing crashes when an event tries to fire at later start dates.

I'm working on it right now, hopefully it doesn't prove too problematic to track down. Thanks for bringing it to my attention!

Edit ~90 minutes later:
Okay, I think/hope I've fixed the problem. I guess I never bothered to test-run later start dates, my mistake! I had the same problem that you reported when starting after around 1500.

Give me a few minutes to upload the patch. Hopefully that will fix your problem. Please tell me if you continue to run into issues, and thanks for pointing this out!

Edit ~30 minutes later:
Update 2.0.2 is up (ignore the 2.0.1 in the launcher, I forgot to update the name) and it should resolve your problem. Please tell me if you run into anything else!
Last edited by Draíocht; 25 May, 2016 @ 1:21pm
Moros 28 May, 2016 @ 6:05pm 
I finally found the issue with the custom nations! It seems to be any mod that extends the timeline.
Draíocht  [developer] 28 May, 2016 @ 7:18pm 
Originally posted by Moros:
I finally found the issue with the custom nations! It seems to be any mod that extends the timeline.

I'm sorry, I didn't know you were struggling with it!

Mods that extend the start date back are not compatible. Not because of any innate incompatibility, but because mods that move back the start date by necessity change many other things. I toyed with the idea of including the 1356 start date mod in Beyond Typus, but in the end it would be far too much work to patch.

Mods that extend the end date forward are compatible, I believe, if written correctly (id est, a minimalist mod written to avoid conflicts). I am actually seriously considering including witchveil's 1836 end date mod in an upcoming patch.

Also beware of incompatibilities that may not be immediately apparent, but cause timebomb crashes later on. It can be difficult to know for sure without looking at the code, though. If you would like some help you can post a list of the mods you're interested in (hopefully the list isn't too long ;)) and I might be able to tell you what is safe. I may need a day or two to figure it out, though, I'm actually pretty busy this weekend.

Hope this helps.

Edit P.S.
I just looked up Witchveil's 1836 mod and it seems the recent patch added an option to continue playing, so his mod will now focus on other details. For the moment it remains compatible, but the days of the compatibility may be numbered. This does make me lean towards including a feature of this nature directly in BT however. Thanks for pointing this out.
Last edited by Draíocht; 28 May, 2016 @ 7:25pm
Skooby 8 Aug, 2016 @ 1:56am 
Hi, thanks for the work on this mod, keeping BTP going. I have also been experiencing crashes at random popints while playing custom nations. Normally quite early in the time line. I can't figure out what is causing it, but assume that it is possibly event releated as when loading a previous save the crash will occur again just not at tyhe same date in the game. I get the crashes when just using the this mod and the unit pack.
Draíocht  [developer] 8 Aug, 2016 @ 5:17pm 
Originally posted by Skooby:
Hi, thanks for the work on this mod, keeping BTP going. I have also been experiencing crashes at random popints while playing custom nations. Normally quite early in the time line. I can't figure out what is causing it, but assume that it is possibly event releated as when loading a previous save the crash will occur again just not at tyhe same date in the game. I get the crashes when just using the this mod and the unit pack.


Thanks for you bug report, and I'm sorry to hear that you've been experiencing crashes.

I concur that the issue sounds event-related, but I'm perplexed where the problem may be, as I don't recall off hand any mucking around with custom nations stuff.

Can you confirm that these crashes occur only with custom nations and also that the new game was started with no other mods enabled which you later disabled?

Also, the playthrough with which you're experiencing problems, did you by any chance start it before May 25th, there was a patch on that date to fix a bug, and I believed that the fix would prevent it from becoming an issue later on, perhaps this indicates that I was mistaken.

Also, does the error.log or exceptions.log in the /Documents/PI/EUIV folder reveal any hints in the final entries?

I'm looking into this but I'm having trouble replicating the error, hopefully I'll be able to find a solution for you but more information may be helpful since the problem isn't immediately apparent.

(Edited twice, once to include another relevant question and fix a few typos ~1 hour later and again ~4 hours later to ask for more information)
Last edited by Draíocht; 8 Aug, 2016 @ 11:01pm
Skooby 9 Aug, 2016 @ 11:26am 
Hi, its my mistake. I thought I had disabled all other mods but i left a couple active by mistake when testing it. With no other mods i get no crashes. So this is a problem with a different mod or a compatibility issue. Sorry.
Draíocht  [developer] 9 Aug, 2016 @ 12:39pm 
Originally posted by Skooby:
Hi, its my mistake. I thought I had disabled all other mods but i left a couple active by mistake when testing it. With no other mods i get no crashes. So this is a problem with a different mod or a compatibility issue. Sorry.

Think nothing of it! I'm just glad it is resolved.
reddbane 15 Sep, 2016 @ 6:52pm 
Do the new nations have entries to determine what color their units use? I could not find an "country_colors" folder in the mod. Also do the new nations currently have their units models designated? I've noticed some wonky out of date unit sprites appearing in the late game.
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