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example: hard wave with with more then 1 type of dinos .
Would be great if that Engram could be moved up front instead of so far down.
btw Skellig what are you guys changing in these updates? :) I'm enjoying it now after I figured out the "hidden" Spear Engram xD
1. I feel the info is low:
a- I wish to know some basic info about setting this total conversion and the map name (yeah i already have them but its a must for every mod imo)
b- Also if theres any desired settings for my server when lauching this mod.
c- This is a great mod and u will have lots of fans. We need more info about ur plans on it.
d- Also a starter tutorial would be great as HighFyer15 said.
2. Playing it with from first levels is a pain, u will get killed by penguins cos low melee damage. Would be great if every player just start with lvl 94 or 100 so u can just set your stats and learn the engrams. Maybe tamed dinos also need a small exp boost.
3. I think ammo prices are not good, Shot gun ammo is too cheap if u compare with rifle ammo. I know rifle ammo also works on turrets, but im not sure about it. In the normal game shotgun ammo is the most expensive and not here. But im not absolutely sure of this if u keep in mind turret power :S
4. Dilos stopped spawning, maybe cause the last one got hidden inside of any rock.
5. Premade structures should not be destroyed, cause i broke the raptors ladder killing them with the rocket launcher :S
6. Cooking meat is broken, once u stack to craft the total amount of meat u have it stops crafting. U need to stack the amount less one in the crafting queue.
7. Also the problems about the rocks i told you, you can check in my profile captures both, the cave without rocks (with a cyan light dunno why) and also my graphic settings. When i have medium view distance i cannot see the cave from the behemoth door, just the light. I need to set epic view distance to be able to.
8. I think we did not get price from killing dinos inside the red light, we need to wait until they are out of. Dont know if thats a feature or a bug.
9. Wolves stopped giving souls, just crafting materials. Im not sure if they never gave, or they got suddenly bugged.
9. I feel the weave progression was too hard. Killing trikes was very easy, same with carnos, just needed a pair of turrets. Suddenly Rex Alphas and then Gigano :S Im not sure about this point cause just tested this mod once.
Until the Rex all the weaves were really easy, just need to craft 2 turrets, and keep shooting them and crafting the ammo. Turrets would have some kind of limitation, like not being able to be crafted until that weave or something like.
You also could mix some weaves with diferent dinos, and even some flying dinos focusing turrets or players (dimorphodones focus dino riders)
10. I think must advice you about other game in Steam called Orion: Prelude. Its also a great game about killing dinossaur weaves, and u could check it. Its same idea but with a very diferent meta game.
11. Something to scare people. Some bloody corpses of people runny away from the cave, with some random starting weapons and armor loots, to check before the first weave. Very low stuff.
12. Theres another mod called Npc Bush People that includes npc people to fight to or to tame. Would be great to get some weaves with this kind of guys.
13. To solve the point about stats, experince and to custom even more this mod, you could give people to choose a class. So then would get the set stats and engrams for that class. In example: hunter with bows and high movement speed and traps, buiilder with turret engrams, pistol and tanky but low speed. Beastmaster with some free timed dino summons. Or Maniac with rocket launcher and high melee damage.
This is the hardest of my feedings, but i can give you more ideas about clasees or other feedings if u want to go in with it.
14. A garden like in Monster Hunter, where u could gather some resources between weaves like food or iron, coal, or craft kibbles for summoning dinos.
15. Congratulations for so amazing mod, I just played it once. On first weaves it thought: wtf this is unfinished very early alpha. But once i advance in the weaves i start to feel the heat of the battle and understanding a bit the metame. Again this mod is great, and i know it will become very popular.
EDIT: 16. I summoned a scorpion and it was owned by another player in diferent tribe :S we needed to play together in same tribe to avoid this problem.
EDIT: Hit the monkey in spawn! Got it :)
First i wanna congratulate you for beeing on the showcase. It truly is a fun mod with so much potential. I love it. And please keep this in mind when i start criticising your work. I love this game. But it has flaws... some fatal :D
So... after hours and hours on end in this game i finally feel qualified to comment on this:
first, souls:
-needs balancing
alpharex is 100x more effective then any other creature but doesnt even cost 5x in most cases.
my suggestion: highten the price of all dinos exept for alphas by 1.5x
alphas by 5x
this brings another issue about souls:
you need waaay more dens... i know that the map is quite limited in that regard... but you have any idea how boring wolves become after you have a trex or spino? get at least one more den with rexes which give 40-50 souls each i have the best armor and the best weapon but still have to shot damn wolves? *yawn* :D
also small sidenote: maybe you should be able to trade souls for crafting material and the other way around... i think a ration of 10:1 should be fair. at the end you have millions of crafting materials but nothing to spend it for since your 3 rocketturrets to all the work in seconds
second, dinos:
i love the idea of having dinos to level up... but all but alpharexes are an absolute waste of money (and if all gets more expensive they are even less worth farming for)
my suggestion: 1.: give them saddles so that my lvl 60 scorpion doesnt die against some parasaurs... 2.: remove the leveling cap and reduce the scaling necessary for dino leveling. I want to say at the end: "stand back! my lvl 1100 scorpion and i get the dodorex! dont worry! i leveled him hard and now it pays off!" since this is not pvp it doesnt need balance and since it is just limited time no one will get 1000+ lvl (maybe an increase of 10 needed exp per lvl would be a good start... (10/30/60/100/150/210/280...)
OR make it possible for them to spawn rare high lvled versions
(1-720 on 1.0 difficulty) but probability for this drops damatically after 120dotame (180)
but i like the first option better
third, equipment:
there is too little variation... and by that i mean... give us a machine which is powered by souls. the more souls you put in the better the blueprint becomes. every weapon you want has different base costs (blueprint for bow: 10 souls. compoundbow: 50 souls) and every soul you put in after that adds probability for an increase in stats (capped at 400 with 95% chance of the best bow and 99% of a mastercraft version)
this might be complicated to do... and if you have a better method to do it be my guest :D but the current system is pretty boring and lacks thrill because after raptorwave you have the best armor and weapon in the game... what to do then? wait. thats what :D
and last AND MOST IMNPORTANT THING:
if someone hits the ape... START A VOTE! 100 times dodorex or giga... 100 times reset is frustrating as hell... i have yet to finish the game once because someone always resets if they are bored and want to start a new game. IVE BEEN PLAYING FOR 4 HOURS AND HE HITS THE DAMN THING ONCE?! :D
Bugs are in the other thread.
have fun and thanks for your time :)
and something to boost up the tamed dinos. they are really useless atm