Counter-Strike 2

Counter-Strike 2

Lite
ted  [developer] 17 Jun, 2016 @ 7:56am
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Showing 1-10 of 10 comments
Roald 14 Jul, 2016 @ 5:03am 
Well Ted,

The map is just amazing!
It's worth a better rating then it has right now and this is why;

First of all
I really love the details in the map and the closed rooms for some nice decoration.
The map is easy to navigate, I knew the roads afther 1 walk trough.

When sawing the map on the loading picture I was afraid you would have a way from CT to midle, but thank god you haven't done that. I like the fact Terrorist has so much space to rotate arround and choose a site.

Also I love you used two entrances from CT to the bombsites, I think this will balance the map nicely as you have chosen to give the terrorists more room on their attack.
The rotation space is also nice for CT's to take a risk and attack the T's in their back

I can't give any feedback on how to improve the map really, the layout is looking good.
You should get it tested on 5 vs 5 competetive mode to see how that goes.

Best regards,

Roald

EDIT:
I may have 2 small things.
First of all you can jumpshot with SSG from the bombsite B to the entrance.
I don't know your thoughts about it and if it's done on purpose?
http://imgur.com/dr4g5nN

Secondly I love the fact you can smoke off each entrance to the bombsite with a single smoke. Maybe on this entrance it may be a nice idea to make the garage door higher so you can peak aboth the smoke? That will make the differnce in height abit more usefull.
http://imgur.com/8FI3RGT
Last edited by Roald; 14 Jul, 2016 @ 5:29am
Roald 14 Jul, 2016 @ 8:58am 
Hey ted,

Been playtesting it with a friend 1 on 1 attacking bombsites.
A couple of things could have a litle adjustment as the map seems to be CT sided.

Below I have put an explanation per screenshot.
If it's easier for you, there is a gallery: http://imgur.com/a/GBVGF

First of all this spot seems overpowered:
http://imgur.com/RwSAJo2

As the map is CT sided, u may add a entrance here and also solve the problem above:
http://imgur.com/gLWFsyg

Which will lead right here to the midle:
http://imgur.com/7UPj6DX

This way the map will become more dynamic. It's way too static right now. It's either B or A and no way to try other tactics. Also if you place the entrance like this you can crossfire mid to B and still defend from site.
If you choose to add this, or maybe no mather if you do or don't, add a object here at heaven to block the view:
http://imgur.com/khVodPx

A few things to help Terrorist out a litle.
Add a object on this chokepoint to B:
Weird, screenshot is gone. Anyway outsite of B

And on this chokepoint to A:
http://i.imgur.com/SgfeJEJ.jpg

Besides these litle changes. Maybe put a playerclip up here at B bombsite?
http://imgur.com/AKVcFuE

And is there a playerclip over here? It feels weird I can't touch the tube.
http://imgur.com/O6WACGS


Last edited by Roald; 14 Jul, 2016 @ 9:05am
marci 4 Aug, 2016 @ 9:38am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=737569236
i kind of love you for this, i dont know if this was in the 1.6 map aswell but i really enjoy finding things like this. sadly no real feedback/suggestions :steamsad: but its a funny detail :D
ted  [developer] 5 Aug, 2016 @ 6:00am 
haha thanks :palme theres also another 1 ;)
marci 5 Aug, 2016 @ 11:05am 
its not like it was right on the same table -.-'
This is a great map as far as ive seen. You've detailed it very well and it looks nice, but you NEED to optimize your level. I get 40-50 fps on your map where on anything else I can get 200-300 fps. You are a very good map maker, but the fps makes it unplayable.
ted  [developer] 7 Aug, 2016 @ 5:47pm 
hey jig, im slowly doing this as it takes a lot of work. if you have any areas where u have major drops can u screen them for me and post them here?
LumpyPancakes 11 Aug, 2016 @ 2:42pm 
Hello Ted,

I have to say, I really do like this map. The setting, size, feel and functionality of de_lite is exactly what I look for in a Counter-Strike map.

That being said, I found a few things that I thought I should point out.

**NOTE: These findings are NOT the result of playtesting. I found them simply by walking around the map for a few minutes**

---------------------------------------------------------------------------------------------------------------------------------------------

Here is an imgur album of some things I think could be improved: http://imgur.com/gallery/YCulr (The last 4 pics got out of order somehow. RIP)

Issue #1 - https://gfycat.com/LongImpeccableBarnswallow - The ring around the bottom of this tank has clipping, which causes the player to move up and down slightly. It's not much, but it could potentially throw off your aim. (Notice on the side closest to the stairs there is no clipping.)

Issue #2 - https://gfycat.com/SpottedBitterAtlanticspadefish - The clipping/hitboxes on this truck are pretty bad. The front grill area and the tailgate will block bullets when they shouldn't.

Issue #3 - https://gfycat.com/ViciousLawfulKob - Same issue but with this table.

Issue #4 - https://gfycat.com/HeavySpottedGalapagosalbatross - You cannot throw grenades or shoot through this upper railing. May not have an impact on gameplay, but as you can see in the gif, I assumed that I would be able to throw a flash through the last hole but I couldn't.

Hope this helps :)
Last edited by LumpyPancakes; 11 Aug, 2016 @ 2:46pm
LumpyPancakes 5 Oct, 2016 @ 2:58pm 
Just want to say thanks for taking into consideration some of my suggestions. This map looks and feels amazing. Can't wait to play this in Valve's next operation. GJ fam :)))))
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