Garry's Mod

Garry's Mod

iNPC - Artifical Intelligence Module (Improved NPC AI)
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xyzzy  [개발자] 2016년 2월 25일 오전 3시 03분
Suggestions, Questions, Bugs? Post it here!
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IntellectualPotato 2016년 2월 25일 오전 3시 33분 
do the npcs hide behind cover? if not add it! :)
IntellectualPotato 님이 마지막으로 수정; 2016년 2월 25일 오전 3시 33분
BlueBlaster 2016년 2월 25일 오전 4시 11분 
Great mod
But I have some suggestions :D
-when the rebels found a zombie,they will only attack the zombie (they will deny the other NPCS)
-the NPCS can attack the gunships/helicopters?
-The fast zombie can use their Climb animations?
-Alyx/rebels/zombie/vortigaunts/hunters animations from EP2?
Geisteskrankenchan 2016년 2월 25일 오전 4시 16분 
NPC faction thing acts very weird + Ignore players no longer does a thing.
xyzzy  [개발자] 2016년 2월 25일 오전 4시 21분 
Nightstalker 님이 먼저 게시:
NPC faction thing acts very weird + Ignore players no longer does a thing.
Could you give more detail on the factions being wierd? Also for Ignore Players not working, it seems to work on my side. Did you get targeted by NPCs and then you turned on Ignore Players?
Either way I will look into it next morning.
xyzzy 님이 마지막으로 수정; 2016년 2월 25일 오전 4시 22분
xyzzy  [개발자] 2016년 2월 25일 오전 4시 21분 
Great mod
But I have some suggestions :D
-when the rebels found a zombie,they will only attack the zombie (they will deny the other NPCS)
-the NPCS can attack the gunships/helicopters?
-The fast zombie can use their Climb animations?
-Alyx/rebels/zombie/vortigaunts/hunters animations from EP2?
Hi, when you say the rebels deny the other NPCs do you mean they ignore other enemies?
I tried to get Gunships and Helicopters to be damagable but to my knowledge it's impossible, especially since bullets go through the Helicopter.
The fast zombie doesnt actually "climb" structures, they just jump. They will still play climbing animations if the map has climbable areas.
I don't think I will add any kind of content that requires EP2 to be mounted.
IntellectualPotato 2016년 2월 25일 오전 4시 23분 
how about when a npc is on fire thay go to water? (and maybe the fire can go out? :) )
xyzzy  [개발자] 2016년 2월 25일 오전 4시 25분 
zorich_michael 님이 먼저 게시:
how about when a npc is on fire thay go to water? (and maybe the fire can go out? :) )
That is a decent idea, but I think I can only do NPCs get put out by water, but they won't try to find water. Finding water would be pretty difficult to code, if not impossible.
xyzzy  [개발자] 2016년 2월 25일 오전 4시 26분 
zorich_michael 님이 먼저 게시:
do the npcs hide behind cover? if not add it! :)
It's a good idea, but I don't think it's feasible and would probably kill performance.
Geisteskrankenchan 2016년 2월 25일 오전 4시 27분 
xyzzy 님이 먼저 게시:
Nightstalker 님이 먼저 게시:
NPC faction thing acts very weird + Ignore players no longer does a thing.
Could you give more detail on the factions being wierd? Also for Ignore Players not working, it seems to work on my side. Did you get targeted by NPCs and then you turned on Ignore Players?
Either way I will look into it next morning.
I tried Ignore Players option before and after being targeted, but that didn't help much. About the factions, citizens seem to attack me even if I have default faction, and my playermodel is custom and isn't anything close to combines or anything like that.
xyzzy  [개발자] 2016년 2월 25일 오전 4시 29분 
Nightstalker 님이 먼저 게시:
xyzzy 님이 먼저 게시:
Could you give more detail on the factions being wierd? Also for Ignore Players not working, it seems to work on my side. Did you get targeted by NPCs and then you turned on Ignore Players?
Either way I will look into it next morning.
I tried Ignore Players option before and after being targeted, but that didn't help much. About the factions, citizens seem to attack me even if I have default faction, and my playermodel is custom and isn't anything close to combines or anything like that.
Currently custom playermodels get put into an "outsider" faction which is enemies to everyone. I will look into the Ignore Players thing first thing next morning, I'm currently away from my desktop.
Geisteskrankenchan 2016년 2월 25일 오전 4시 32분 
xyzzy 님이 먼저 게시:
Nightstalker 님이 먼저 게시:
I tried Ignore Players option before and after being targeted, but that didn't help much. About the factions, citizens seem to attack me even if I have default faction, and my playermodel is custom and isn't anything close to combines or anything like that.
Currently custom playermodels get put into an "outsider" faction which is enemies to everyone. I will look into the Ignore Players thing first thing next morning, I'm currently away from my desktop.
Ok, thank you.
xyzzy  [개발자] 2016년 2월 25일 오전 4시 34분 
Nightstalker 님이 먼저 게시:
xyzzy 님이 먼저 게시:
Currently custom playermodels get put into an "outsider" faction which is enemies to everyone. I will look into the Ignore Players thing first thing next morning, I'm currently away from my desktop.
Ok, thank you.
What I will probably do is add a convar to make all custom models default to a given faction.
IntellectualPotato 2016년 2월 25일 오전 4시 44분 
(this si my new fav mod! :D)
BlueBlaster 2016년 2월 25일 오전 4시 50분 
xyzzy 님이 먼저 게시:
Great mod
But I have some suggestions :D
-when the rebels found a zombie,they will only attack the zombie (they will deny the other NPCS)
-the NPCS can attack the gunships/helicopters?
-The fast zombie can use their Climb animations?
-Alyx/rebels/zombie/vortigaunts/hunters animations from EP2?
Hi, when you say the rebels deny the other NPCs do you mean they ignore other enemies?
I tried to get Gunships and Helicopters to be damagable but to my knowledge it's impossible, especially since bullets go through the Helicopter.
The fast zombie doesnt actually "climb" structures, they just jump. They will still play climbing animations if the map has climbable areas.
I don't think I will add any kind of content that requires EP2 to be mounted.
Yes,the rebels deny the other ones,they don't attack the other ones (combines,antlions etc)
the striders using half-air node like the the gunships,so there are some little chance to be attacked by rebels (and if the helis won't working no problem)
and what's about another mod what gives the animations for the NPCS? So you don't have to do the animations in this mod,so anyone can use it without ep2 and then the animations comes in another mod :D
xyzzy  [개발자] 2016년 2월 25일 오전 4시 53분 
xyzzy 님이 먼저 게시:
Hi, when you say the rebels deny the other NPCs do you mean they ignore other enemies?
I tried to get Gunships and Helicopters to be damagable but to my knowledge it's impossible, especially since bullets go through the Helicopter.
The fast zombie doesnt actually "climb" structures, they just jump. They will still play climbing animations if the map has climbable areas.
I don't think I will add any kind of content that requires EP2 to be mounted.
Yes,the rebels deny the other ones,they don't attack the other ones (combines,antlions etc)
the striders using half-air node like the the gunships,so there are some little chance to be attacked by rebels (and if the helis won't working no problem)
and what's about another mod what gives the animations for the NPCS? So you don't have to do the animations in this mod,so anyone can use it without ep2 and then the animations comes in another mod :D
I'll see what I can do, unfortunately I can't do anything tonight.
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