Garry's Mod

Garry's Mod

NPC Weapons - True Firepower Unleashed
 This topic has been pinned, so it's probably important
xyzzy  [developer] 25 Feb, 2016 @ 3:03am
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Showing 1-15 of 156 comments
J. Rush 25 Feb, 2016 @ 2:46pm 
When the rpg explodes on an npc, i got this error

[ERROR] workshop/lua/autorun/sh_vnt_npcg.lua:181: Tried to use a NULL entity!
1. GetClass - [C]:-1
2. v - workshop/lua/autorun/sh_vnt_npcg.lua:181
3. unknown - lua/includes/modules/hook.lua:84

Bobbert45 25 Feb, 2016 @ 5:19pm 
The muzzle flashes are oversized.
xyzzy  [developer] 25 Feb, 2016 @ 5:27pm 
@Carlton Banks, this usually happens if there is another mod that is rescaling the size of effects. I'll see if I can get this to stop happening.
Bobbert45 25 Feb, 2016 @ 5:35pm 
Originally posted by xyzzy:
@Carlton Banks, this usually happens if there is another mod that is rescaling the size of effects. I'll see if I can get this to stop happening.
Alright then, thanks for replying.
Katz 25 Feb, 2016 @ 5:37pm 
whenever an npc is killed by one of these weapons, their ragdoll goes a bit too far back.
also, sometimes the npcs fire these when they're holding their weapons down.
xyzzy  [developer] 25 Feb, 2016 @ 5:40pm 
Originally posted by Katz:
whenever an npc is killed by one of these weapons, their ragdoll goes a bit too far back.
also, sometimes the npcs fire these when they're holding their weapons down.
NPCs firing the weapons while pointing them down is actually intended, as my intention was to make the NPCs shoot as fast as possible. Otherwise, NPCs don't really like to shoot that often.
xyzzy  [developer] 25 Feb, 2016 @ 5:41pm 
Originally posted by Carlton Banks:
Originally posted by xyzzy:
@Carlton Banks, this usually happens if there is another mod that is rescaling the size of effects. I'll see if I can get this to stop happening.
Alright then, thanks for replying.
The bug might have been fixed, since it's hard to reproduce I'm not sure but it should be.
Bobbert45 25 Feb, 2016 @ 5:45pm 
Whenever an RPG Rocket hits an strider directly, the game crashes.
Also, yes, the muzzle has been fixed.

Fixed!
Last edited by Bobbert45; 25 Feb, 2016 @ 6:15pm
xyzzy  [developer] 25 Feb, 2016 @ 5:56pm 
Originally posted by Carlton Banks:
Whenever an RPG Rocket hits an strider directly, the game crashes.
Also, yes, the muzzle has been fixed.
The game should no longer crash on rockets hitting Striders.
Bobbert45 25 Feb, 2016 @ 6:22pm 
Another one.
When an NPC is running, they still fire their weapon.
xyzzy  [developer] 25 Feb, 2016 @ 6:41pm 
Originally posted by Carlton Banks:
Another one.
When an NPC is running, they still fire their weapon.
This is intended behavior right now.
Bobbert45 25 Feb, 2016 @ 8:05pm 
Originally posted by xyzzy:
Originally posted by Carlton Banks:
Another one.
When an NPC is running, they still fire their weapon.
This is intended behavior right now.
I mean they still hold their weapon down as they're firing, aren't they supposed to hold it up?
xyzzy  [developer] 25 Feb, 2016 @ 8:11pm 
Originally posted by Carlton Banks:
Originally posted by xyzzy:
This is intended behavior right now.
I mean they still hold their weapon down as they're firing, aren't they supposed to hold it up?
I know what you mean, unfortunately I can't force the NPCs to hold their weapon up as they run.
xyzzy  [developer] 25 Feb, 2016 @ 8:24pm 
Originally posted by Carlton Banks:
Originally posted by xyzzy:
I know what you mean, unfortunately I can't force the NPCs to hold their weapon up as they run.
Ah, alright then, also one suggestion is to make gunships and hunter choppers being able to be killed by bullets.
I have tried, however bullets will actually go through Helicopters so you can't tell if it got hit or not. That is also why RPG rockets will also go through Helicopters.
Bobbert45 25 Feb, 2016 @ 8:30pm 
Originally posted by xyzzy:
Originally posted by Carlton Banks:
Ah, alright then, also one suggestion is to make gunships and hunter choppers being able to be killed by bullets.
I have tried, however bullets will actually go through Helicopters so you can't tell if it got hit or not. That is also why RPG rockets will also go through Helicopters.
I tested it and it got hit, I'm guessing its showing it got hit but it actually didn't?
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