Team Fortress 2

Team Fortress 2

Hand-held Howitzer
Alright, any ideas on stats?
This is easily one of the most badass weapons for our one eyed, sword swinging, sticky blowing, nade spamming boi Demomann. SO! With that being said, such a weapon requires good ideas and stats to function, so, any ideas?

*My personal idea is this, you may or may not agree with me on it so lets go do it anyways:
+ Ammo reserves are at 20 rounds and not the normal 16
+ 50% projectile speed on alt fire
+ The weapon featured a longer arc, which means, it's bombs flies straighter and more true
+ On kills, weapon gain something called: "Pound rounds" and these rounds could be fired as an alt firing mode with a faster projectile speed, on contact these rounds stick to walls, buildings, and with after a short time will detonate in a cluster charge way ( Note that the cluster contains 5 small pellets of expolsives and each can deal about 40 damage each)
- As for ballencing, the gun has only 2 rounds and not 4
- And during alt fire, projetciles have tracers to them

My idea for the gun was to make it a sniper-ish and anti Engie Turtling weapon, While you could, strugle with the gun in the begining, but as you progress you could find the weapon somewhat threatening to the enemy team. And like any other hard to use weapon, it rewards those who has good aim with demo, and lets be honest anyone can do that, if they have like what? 15+ hours of demo gamplay? And that's all there is, if you have an idea, then feel free to leave your opinion, also yes, you can be salty at me for my overly long litteracture and bad grammar, so pls knock your selves out!