XCOM 2
Lifetime Stats
 This topic has been pinned, so it's probably important
Kosmo  [developer] 2 Mar, 2016 @ 2:10pm
TODO List
I want to try to split the comment section into more focused discussions. Below are my current planned features. Please respond here for input on the priorities of these features.

Localize/Translate
*Anyone interested in contributing is appreciated.

Track More Stats
*Melee Attacks (Should these count as 'shots'? new category? change name?)
*Damage Done
*Damage Taken
*Grenades Used
*Easy Hack Successes
*Hard Hack Successes
*Avg Hack Success Chance
*Avg Crit Chance

Beautifying the Interface
*Make the tooltip properly resize with respect to the number of tracked items

Fixing Irregular Abilities
*Faceoff/Fanfire only track one shot at the moment

There are not in any particular order right now. Feel free to comment about reordering them. For completely new features or bug reports however, see the other discussions.
Last edited by Kosmo; 9 Mar, 2016 @ 10:33pm
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Showing 1-4 of 4 comments
QuickSaveTV 2 Mar, 2016 @ 6:38pm 
- I think Melee attacks should just fall under shots, no reason to overcomplicate what already works. It might scew stats just a little bit because of the *Reaper*, but I mean what the hell

- Damage done can be split on Damage Per Round or Per Mission and the whole Damage Done as a separate statistic.

- I don't know if Grenades used should be an alternative stat, seems overcomplicating the data.

- Should not Easy and Hard Hacks be just connected into one stat, Hacks?

- The Avg Hack and Crit I really like, I definitely look forward to them.

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Priorities of those for me personally are as follows:

1. Damage Done (& its derivatives)
2. Damage Taken
3. Acg Crit/Hack Chances
N. Everything else after that.
Dim99 3 Mar, 2016 @ 9:43pm 
I like it as simple as can be so the only features I would realy like to see are:

- Avg Hack Success Chance: Since most easy hacks have a 100% chance in the later game a split would be nice.

- Avg Crit Chance: I think it would be cool to have a value here that is similar to the Lucky/Unlucky in Hit%. These could be named Deadly/Harmless (just a suggestion)

- Damage Done: An average DMG per Hit would be enough.

- Melee Attacks: Should fall under shots
Uglu_Muglu 6 Mar, 2016 @ 12:30pm 
Hey Kosmo
I have some ideas on how to make your awesome mod even greater (but which might go into a direction which you might not have intended)
1) One could try to create some kind off achievement system which could be either purely cosmetic (e.g. just some text displayed somewhere) or
2) Achievement system affecting the way the unit acts in combat (e.g. "Battle Hardened" +2 hp for taking a total of 20 points of damage or "Expert for sweet spots" +5 crit for 20 crit hits)
3) Just effects based on the stats (e.g. "Lost Confidence" -5 will/aim for luck dropping below -100% ) but not achievement like
4) You could also include Defensive luck like I did in my mod (Nice Dropship Briefing) where i came up with a similiar idea but not storing them past a single mission
I'd do something like 2/3) for a mod based on your code but maybe you like the ideas and we could work one them together making an even greater mod
Kosmo  [developer] 6 Mar, 2016 @ 2:35pm 
Uglu_Muglu,
My primary goal with this mod is to be the go-to mod for storing data about a soldier. I am hoping that either myself or others will take the work I've done and grow it by making supplemental mods (meaning mods that require this one).

If you would like to try to be the first, I would be happy to help try to make it work.
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