XCOM 2
Lifetime Stats
 This topic has been pinned, so it's probably important
Kosmo  [developer] 2 Mar, 2016 @ 2:10pm
Bug Reports
If you encounter a bug, please post it here with as many details as you can. If possible, make a copy of the save file for me so I can better track down the bug and resolve it faster.

KNOWN BUGS
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==Resolutions other than 16:9 seem to mess up the armory window==
I am looking into a better way to handle the position of the window but until then if you are affected by this bug you can temporarily fix it by editing the INI file.

Under the UI_Armory section of the INI file, change the offsetPanelX and offsetPanelY to move the window either down (setting offsetPanelY to 30 or higher) or right (offsetPanelX by 100 or higher)

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Thanks!
Last edited by Kosmo; 4 Mar, 2016 @ 8:16am
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Showing 1-15 of 29 comments
QuickSaveTV 2 Mar, 2016 @ 6:30pm 
Okay, first to get it out of the way: I'm bloody stupid. I've mistakenly assumed that the Stat window is displayed by default when you are aiming at the enemy, that you don't have to hover over your hit chance to see the stat window. The mod not only works fine as is alone, it also works just fine with EHCD and Shot Breakdown. For all intents and purposes consider this a nonissue.

@Kosmo, I don't know why but your mod and these two do not conflict with each other. My theory is that their changes to the same files are additive, not replacing information, therefore in theory they can work together.

@Bad-Habit, will switch to Perfect Info, thanks for the suggestion. But they weren't conflicting, turns out not one of them was conflicting.

@GeminiGod, (1) I know what you mean, but it was only a problem within tutorial, nowhere else in the game so I was fine with that; (2) EHCD does not have that functionality built in, the reason I think you've assumed that was because Shot Breakdown doesn't always remove properly and gets sort of "stucked" (Im saying that because it just happened to me).

Thanks for all the advice and sorry for my mild retardation lol.
Last edited by QuickSaveTV; 2 Mar, 2016 @ 6:38pm
Kosmo  [developer] 2 Mar, 2016 @ 6:40pm 
No problem QuickSave! I'm hopefully going to push a new update out tonight that will allow you to set it so that the windows stay out always during tactical combat.
QuickSaveTV 2 Mar, 2016 @ 10:52pm 
Yeah, that'd be really cool. Is it at all possible to bind it to a button, remember how in XCOM Enemy Unknown you could press C and get the Character Stat window?
Nachtrose 3 Mar, 2016 @ 2:33pm 
Got some weird overlaping in the Armory wiev.

http://images.akamai.steamusercontent.com/ugc/306614201821181008/7C2C977302F4F59A9D8E0A3BADD7B31819F61B88/

The only mod i think tinkers with the Armoty UI that i use should be the Uniform Manager. If You still want the save file, how will i send you one?
Kosmo  [developer] 3 Mar, 2016 @ 2:43pm 
Hmmm, what resolution are you running at? That screenshot seems very tall. I would imagine that is the issue. I'll see if theres anything I can do about that.

Either way, I will likely implement a solution I made for the tactical panel here as well that lets you define X/Y offsets so that in the worst case scenario you can at least move the window down to where it works for you.
Nachtrose 3 Mar, 2016 @ 2:55pm 
i run it in 1280*1024
Kosmo  [developer] 3 Mar, 2016 @ 2:57pm 
when you get a chance, can you check if the tactical display looks weird for you too?
Kosmo  [developer] 3 Mar, 2016 @ 10:29pm 
Well, I cant seem to replicate that issue on my machine with that resolution. I know this isn't an ideal solution-- but I added the ability to set X and Y offsets for the window in the INI file. If you increase the Y value by what looks like... about... 30 or 40 it should make it look better.

Let me know if that helps. I will continue to look into it but hopefully this helps in the meantime.
Raven 4 Mar, 2016 @ 1:06am 
hi man!
here i saw small visual bug in armory lifetime stats: i (also) use this mod (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=626291285) that adds one more button in soldier menu, but this make that lifetime stats are overlapped soldier menu. mb have sense to move lifetime stats menu a bit down (by default)?
screen: https://Raven_Meerkatclan.tinytake.com/sf/NTE5NDAyXzI3Mjg5OTY
Last edited by Raven; 4 Mar, 2016 @ 1:09am
Nachtrose 4 Mar, 2016 @ 7:50am 
You can chceck all the mods i use here:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=625128933

And the tactical stat window seems to work fine.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=637702324

( don't mind the "?". i loaded some earlier combat save, so i do not have any stat collection on them )
Last edited by Nachtrose; 4 Mar, 2016 @ 7:53am
The Big Red 1 6 Mar, 2016 @ 11:02pm 
i dont know if it is me but there is an exp bug where rookies get promotions despite not killing anything?
Pterois 12 Apr, 2016 @ 1:09pm 
When I run this mod it Breaks the stats on base game Skyranger display. Moved furthest is always nil, unless you have a VIP mision, which shows Vip movement as a Rookie. Other stats are also less than should be. I Removed all mods but this one started a new game and it was still bugged for me. I put my mods back in, and removed this one, the Skyranger stats work perfectly.
Kosmo  [developer] 13 Apr, 2016 @ 8:23am 
@Pterois there is not a 'Moved Furthest' stat on the base game Skyranger display. I think you may have my mod confused with another one or still have multiple mods installed.
Pterois 13 Apr, 2016 @ 11:35am 
There are 4 stats on the right side of the skyranger display, Most damage By, Most attacks by, Most under fire, and moved further. All of theese are affected by this mod. Like I said I dissabled all mods but this one and it was still bugged. when I enabled all the mods I use and disable this mod it works fine.
Kosmo  [developer] 13 Apr, 2016 @ 1:19pm 
Sorry, I honestly forgot that was displayed there-- I thought you were maybe using https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=643760572. I don't see why my mod would prevent that from working properly-- as everything I track is using my own classes, but I'll look into it. Thanks for the report.
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