Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Love the mod as is!
Shots are all fine and dandy, but my Rangers will always do more shots than my Grenadiers.
If a veteran from another playthrough comes back as Colonel and he would bring his stats with him would be awesome.
Hits: 194 (89.0%)
Hits 194
Hit% 89.0
The other three are related to weapon upgrades and are probably only feasible if it's possible to separately track shots with one of the weapon upgrades:
2) Repeater% = How often Repeated procced. Executions count is awesome. But if it's possible to only count shots taken with Repeater and count those to the %.
3) Damage dealt with Stock + Number of missed shots with Stock upgrade active.
4) Hair trigger procs. Just like with Repeater, it'd be interesting to see how often that 5/10/15% actually happens. As with Repeater%, only count shots taken with Repeater upgrade.