Team Fortress 2

Team Fortress 2

HALE 9000
Stats, if it a weapon!
That's not a joke, this thing looks deadly enought to be a weapon!

here's an idea!
+allows to build a sentry that shoots lasers
+lasers penetrates players
+sentry reloads when inactive
-50% sentry ammo
-cannot reload the sentry manually
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Showing 1-15 of 25 comments
bootstrap925 2 Mar, 2016 @ 7:11pm 
looks interesting and very original!
cat stang 2 Mar, 2016 @ 8:13pm 
wait then that would be just another buffed version of the gunslinger
Alpha Omega42 3 Mar, 2016 @ 11:27am 
Originally posted by cheeto-fingers|SCP 173,RUN:
wait then that would be just another buffed version of the gunslinger

no, it builds normal sentries
TheCyanMan 3 Mar, 2016 @ 3:02pm 
I like the lasor idea.
But I feel like it should be more like:
Pros:
Moving a building does not reduce movement speed.
Sentry fires lasors rather than bullets, which penetrate players.
Sentry has 20% more health.
If it succesfully lands 10 hits in a row, target is set on fire, with burn damage and time equal to the stock flamethrower.
Cons
-10% Move speed on wearer, even when not active
Sentry costs 150 Metal rather than 130
Sentry cannot be upgraded past level 2.
Targeting speed is 25% slower.
100% Longer downtime after removal of a sapper.
Last edited by TheCyanMan; 3 Mar, 2016 @ 3:02pm
Artonr 4 Mar, 2016 @ 4:30am 
nice idea! specially those lasers! I really want this....
Alpha Omega42 4 Mar, 2016 @ 8:57am 
Originally posted by Digiboy62:
I like the lasor idea.
But I feel like it should be more like:
Pros:
Moving a building does not reduce movement speed.
Sentry fires lasors rather than bullets, which penetrate players.
Sentry has 20% more health.
If it succesfully lands 10 hits in a row, target is set on fire, with burn damage and time equal to the stock flamethrower.
Cons
-10% Move speed on wearer, even when not active
Sentry costs 150 Metal rather than 130
Sentry cannot be upgraded past level 2.
Targeting speed is 25% slower.
100% Longer downtime after removal of a sapper.

STOP STOP STOOOP

first, no more then 5 stats, because they can be too confusing, or they may take your entire screen

and also, why do we need all of this? lasers, that's it!
also, explain how you would use it, i'm going to do it on my sats now, because i forgot...
Alpha Omega42 4 Mar, 2016 @ 9:01am 
Originally posted by ░▒⌹divide_two⌹▒░:
That's not a joke, this thing looks deadly enought to be a weapon!

here's an idea!
+allows to build a sentry that shoots lasers
+lasers penetrates players
+sentry reloads when inactive
-50% sentry ammo
-cannot reload the sentry manually

So, as i said, i forgot to tell how this sentry would help
the lazers penetrates players, good, but is it really helpfull?
well, if a medic attacks without an ubercharge, we will hide behind his lil hoovy,
but the sentry is shooting at him, so the medic gets damages too
if this sentries is offencive to medics, it has less ammo, and it means that even if you keep it alive while the heavy tries to destroy it, it will not last

but if you are lucky enouhgt, maybe the sentry will shoot invisible spies hidden behind enemies!
JacketFosterTTV 5 Mar, 2016 @ 9:34pm 
Originally posted by Digiboy62:
I like the lasor idea.
But I feel like it should be more like:
Pros:
Moving a building does not reduce movement speed.
Sentry fires lasors rather than bullets, which penetrate players.
Sentry has 20% more health.
If it succesfully lands 10 hits in a row, target is set on fire, with burn damage and time equal to the stock flamethrower.
Cons
-10% Move speed on wearer, even when not active
Sentry costs 150 Metal rather than 130
Sentry cannot be upgraded past level 2.
Targeting speed is 25% slower.
100% Longer downtime after removal of a sapper.
Wow, no. 100% longer downtime? ANY downtime after removal of the sapper is terrible. I could deal with any of the other stats, but the increased downtime after sapper removal? HELL. NO. Although I would reduce the targeting speed nerf to 15% slower.
SimpleFella_ 7 Mar, 2016 @ 9:38am 
not that I hate the idea but i would much perfer it as a cosmetic
Alpha Omega42 7 Mar, 2016 @ 10:24am 
Originally posted by OrdinaryJoe_:
not that I hate the idea but i would much perfer it as a cosmetic

If you use it as a weapon, it will look like a cosmetic anyway
SimpleFella_ 7 Mar, 2016 @ 10:16pm 
Originally posted by ░▒⌹divide_two⌹▒░:
Originally posted by OrdinaryJoe_:
not that I hate the idea but i would much perfer it as a cosmetic

If you use it as a weapon, it will look like a cosmetic anyway
i suppose, though now that I think about it, it would be a cheeky way to introduce it as a reskin for either the wrangler or gunslinger.
Last edited by SimpleFella_; 7 Mar, 2016 @ 10:18pm
гнида 8 Mar, 2016 @ 12:32am 
PDA.
Alpha Omega42 8 Mar, 2016 @ 10:51am 
Originally posted by OrdinaryJoe_:
Originally posted by ░▒⌹divide_two⌹▒░:

If you use it as a weapon, it will look like a cosmetic anyway
i suppose, though now that I think about it, it would be a cheeky way to introduce it as a reskin for either the wrangler or gunslinger.

Do not even think about a resking, because it's the left hand ._.
Lilac 8 Mar, 2016 @ 1:36pm 
This item feels like a PDA.
Also, wouldn't it be wonderful in the Iron Gauntlet comunity MVM possible update?
Soulidus 10 Mar, 2016 @ 12:41am 
Originally posted by Digiboy62:
I like the lasor idea.
But I feel like it should be more like:
Pros:
Moving a building does not reduce movement speed.
Sentry fires lasors rather than bullets, which penetrate players.
Sentry has 20% more health.
If it succesfully lands 10 hits in a row, target is set on fire, with burn damage and time equal to the stock flamethrower.
Cons
-10% Move speed on wearer, even when not active
Sentry costs 150 Metal rather than 130
Sentry cannot be upgraded past level 2.
Targeting speed is 25% slower.
100% Longer downtime after removal of a sapper.
i agree with this :steamhappy:
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