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Usually from my experience that means that the script is calling a block that doesn't exist? But I triple checked the names, and even copy pasted to make sure the names on blocks were EXACTLY as specified in the script. I also noted that your script is designed to catch such problems and produce a message if it can't find a necessary block. On a hunch I deleted all but one remote control block, but that didnt help. Not sure what the problem is.
//edit Iye:
just did an update (no version change) and it should work now
I'm getting NREs as well; just downloaded the script a few days ago.
Yet the script doesnt throw any error for me. Do you have a timer setup with the correct name? Because thats actually the only thing that may throw an errorl.
Update: Wat. Your example ship works fine.
Update 2: See below screenshot. about as simple as can be, using the exact script from your example ship; still no dice.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=879707495
Update 3: Peppered the script with debug logging; exactly 0 of it is getting to the debug display. Which tells me the script is failing before it even takes off (pun *entirely* intended).
Update 4: I would unit test this ♥♥♥♥, if the assemblies would even build. As it stands, it's complaining about something that probably has to do with my AMD processor. :/
Looking at your screenshot leads me to assume that i ♥♥♥♥♥♥ up the displays somewhere though, because i tested it yesterday with a pretty much identical ship, however mine had all displays.
Try and run it with the argument "INIT" argument and see what you get. (on all 3 displays and in the echo area).
All 3 LCDs must exist :)
My local development version has that bug in the WriteOut() routine fixed since ages. I probably forgot to upload :P
Problem is my version has an error where it inists on the existance of atmospherics.... :P
Ill work on that this WE and fix it. Hopefully.