安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
i will look to the ships though (they are probably the least finished part of the mod)
the point of the block tractor beam was to allow small ships that can't pick up blocks to allow them to do so. but when i tested with only the REGROWER flagg, the ship didn't even regrow
however, the planned feature of the block is to grap ships, but that is not done yet (becouse i don't know if the ship grabber gun from faction 8 is a beta feature)
i also don't really know why a healing laser exsists when it can only repear damaged blocks, so i think its not fully implemented, but is still really effective on a ship with bigger parts or a station. (if the healing lasers could speed up regrow time as well, you could probably also make parts that make your ship repair faster, and i would really like that)
the shields are intended to be extremely weak, becouse i didn't want big, shielded ships in a faction intended to have many small ships (of course you are allowed to make a big ship, i just want to have a reason to make a swam)
fixed the laser and the ships 1 and 5 (see change notes)