ARK: Survival Evolved

ARK: Survival Evolved

Pipes-N-Cables
Rae 30 May, 2016 @ 11:18pm
Removing the Electronics
Is there a way to get this mod without the generator, solar panel, and battery?
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Showing 1-8 of 8 comments
Commander Viper 6 Jun, 2016 @ 4:56am 
Sort of, you can hide the engrams and it will be for all player purpose not there.
Delmain 19 Jun, 2016 @ 10:27am 
What are the engram IDs I need to ban?

I tried:

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_PNCBattery_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_PNCSolarPanel_C",EngramHidden=True,EngramPointsCost=75,EngramLevelRequirement=150,RemoveEngramPreReq=False)

But that's not working. I'm assuming that "EngramEntry_PNCBattery_C" is not the name of the battery entity?
Luap  [developer] 20 Jun, 2016 @ 8:46pm 
I will look into getting an answer for this. I don't know how these things work. I am assuming what you need is the engram name of the three items?

I have not opened my dev kit in quite some time it will probably take a few hours to open so I will get you the names this weekend.
Delmain 21 Jun, 2016 @ 11:33am 
That's fine, thanks for taking a look. I am not 100% certain what it is that's needed. The "EngramClassName" attribute up in the OverrideNamedEngramEntries is all I know. That is, as far as I can tell from the internet, the correct format for removing Engrams.

The situation is that I want to disable the Solar Panel and Battery because my server doesn't believe that it's balanced. I would like the pipe and cable changes (I'd almost say fixes) you've done, but I can't get the engrams removed correctly.
Commander Viper 25 Jun, 2016 @ 6:41am 
check in the mod itself but should look something like this if you want to hide an engram

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_PNCSolarPanel_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=0,RemoveEngramPreReq=False)

This sould be placed in your game.ini however you can also do it this way and it will still work

OverrideNamedEngramEntries=(EngramClassName="EngramEntry_PNCSolarPanel_C",EngramHidden=True

For the Battery its EngramEntry_PNCBattery
When I did mine i just went into the pnc mod folder or any mod folder for that matter and located the engram entry in there.
Last edited by Commander Viper; 25 Jun, 2016 @ 6:42am
Delmain 25 Jun, 2016 @ 10:37am 
Yeah, not including the EngramPointsCost, EngramLevelRequirement, and RemoveEngramPreReq seems to have worked. I don't know why those would fail, considering I use them on other Engrams.

Who knows.
Natjur 14 Jul, 2016 @ 7:14pm 
I want to hide the vanilla pipes and cables and then change the pipes and cables in this mod to have the same cost of the vanilla ones. So the engram list is not so full of stuff. Anyone done this before and got the OverrideNamedEngramEntries I can just copy?
Delmain 14 Jul, 2016 @ 10:14pm 
You can't change prerequisites of an engram, only remove them and set the level reqs.
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