XCOM 2
Halo Reach Weapons
Lauren Lore  [developer] 9 Mar, 2016 @ 6:11am
Suggestions
Tell me what i must do!
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Showing 1-15 of 201 comments
HighOnTea 9 Mar, 2016 @ 6:19am 
Suggestion 1 - Add magnum to replace the vanilla revolver.
Suggestion 2 - Replace the ammo counter imange of "13" to plain blue screen or UNSC coat of arms.
Last edited by HighOnTea; 9 Mar, 2016 @ 6:19am
Lauren Lore  [developer] 9 Mar, 2016 @ 6:21am 
The 13 is there because of a friend who helped me get the AR to its current stats, asked him his favorite number, but if enough people ask about it. ill replace it with something else...

Magnum is planned
HighOnTea 9 Mar, 2016 @ 6:24am 
I just read the planned list...previously I just read it as mg gun :/
Any chance of porting the Halo 3 ODST SMG with a suppressor?
Last edited by HighOnTea; 9 Mar, 2016 @ 6:25am
Lauren Lore  [developer] 9 Mar, 2016 @ 6:25am 
Yeah, theres a change, espeically with the upcoming ODST and Marine armor packs that Baking Soda is working on. ill collaborate with him to see what we can do there
HighOnTea 9 Mar, 2016 @ 6:46am 
Awesome. the smg fits XCOM 2 setting of guerilla war even better. It could be given an armor penetration bonus (shredding) at close range, larger base mag size + movement range bonus by default but deal little damage.
Lauren Lore  [developer] 9 Mar, 2016 @ 6:46am 
oh god that sounds like a pain to code lol
HighOnTea 9 Mar, 2016 @ 6:50am 
hahah remember the release day mod that ads an smg to XCOM? that smg has a reduced mag + low damage + increased movement speed. AP damage could be the grenadier class bonus or...hell, a separate Halo classes mod could solve :)
Lauren Lore  [developer] 9 Mar, 2016 @ 7:06am 
Yeah, i used the SMG as a base to get the guns to work 100% with attatchments and upgrade tiers, and to add the guns to exisiting saves :P
Ank 9 Mar, 2016 @ 7:11am 
The UI Icon looks too dark in my opinion. If you could make them more bright would be better, something like the vanilla icon maybe? Or close one?
Also, they need to some tidying up a bit, especially the shotgun one.
Would be nice if you also add SMG, something like the day one SMG from Long War Studios.
Lauren Lore  [developer] 9 Mar, 2016 @ 7:12am 
@Ank i can do that, i made the Ui icons very quickly and roughly for the guns themselves. i had a lot of people who wanted me to release them early
| Pulsar | 9 Mar, 2016 @ 7:33am 
First the helmets and now the guns, you really work fast. Halo Reach is my all-time favorite one of the series so you're my complete hero for releasing these XD

I noticed in the list you have an lmg listed, I'm assuming it's the halo version of the break-away turret, like what Jorge uses.

One suggestion, which I didn't see on the list was that maybe you could change the ranger's sword to the engery sword? or maybe the gravity hammer if you're feeling up for a challenge :P
Lauren Lore  [developer] 9 Mar, 2016 @ 7:55am 
Gravity hammer would be easier than the sword, due to the model and animations
Artanis Creed 9 Mar, 2016 @ 8:53am 
i know it's not Reach but... Spartan Laser?
Lauren Lore  [developer] 9 Mar, 2016 @ 8:56am 
ill be honest with you, i have no clue how to even begin to implement that lol
Last edited by Lauren Lore; 9 Mar, 2016 @ 8:57am
Killian 9 Mar, 2016 @ 9:39am 
It might be vaguely possible if the animations from the shoulder-fired RL from EU/EW were available. Given the weapon's description you could then appropriate the line-attack logic from the Plasma Blaster or Null Lance, get some sounds+particles rigged up, and boom.

Of course then you would either run into the problem of what happens when you give it to a grenadier, or cooking up a custom class that uses it.
Last edited by Killian; 9 Mar, 2016 @ 9:40am
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