XCOM 2
Halo Reach Weapons
Lauren Lore  [udvikler] 9. mar. 2016 kl. 6:11
Bug Report
Tell me so i may fix it with my iron keyboard
< >
Viser 1-15 af 75 kommentarer
Ank 9. mar. 2016 kl. 7:14 
The M45 Advanced AI engineering UI image is missing.
Lauren Lore  [udvikler] 9. mar. 2016 kl. 7:16 
ah damnit i must have named it wrong in my quick fix

Edit: Hotfixes applied, Advanced AI for M45 engineering should display the proper image now
Sidst redigeret af Lauren Lore; 9. mar. 2016 kl. 8:06
Sordiax 9. mar. 2016 kl. 12:00 
gave my AR the auto loader attachment, injured my guy and when he recovered he lost his attachment. Your mod didnt pass the test :(
Sordiax 9. mar. 2016 kl. 12:16 
lol just found my AR but on a different character. :P
Lauren Lore  [udvikler] 9. mar. 2016 kl. 14:32 
Wounded characters send their guns to other characters :P thats just an xcom thing
Sordiax 9. mar. 2016 kl. 22:02 
but it's their own custom weapon :( they should at least get it back once they heal. stupid game needs a patch to fix that
Denalian 11. mar. 2016 kl. 17:14 
I think I found a bug, basically with my old saves I only have the assault rifle and the shotgun, no DMR. When I made a new game, I have them all. Not sure if that's on your end or Firaxis, just reporting in case.

Also could be on my end I believe as well.
Lauren Lore  [udvikler] 11. mar. 2016 kl. 17:51 
@Denalian Commando.. yeah i have to fix the save game integration code, firaxis changed the files that i was using to make this happen, for now you can buy mag tier DMR or start a game :c i know its kind of lame, but ill fix it in the future
Flashpoint 12. mar. 2016 kl. 11:11 
The DMR has a red text error in my game, and has the same damage as a assault rifle, is that normal? xD
Comrade Jaha 12. mar. 2016 kl. 17:08 
Works great in general. Only issue that I've found, at least for me, is the firing sounds don't appear to play. I'm not sure if this is simply because it's too quiet, or it just doesn't play at all. Thanks.
Darkric 12. mar. 2016 kl. 20:06 
Does the mod crash the game when doing the proving ground project - Plasma Grenade. Once the Grenade finished or near completion, the game crashes. Pls look into it.
Lauren Lore  [udvikler] 12. mar. 2016 kl. 20:13 
have you tried without this mod enabled?
Resident c00mer 13. mar. 2016 kl. 6:07 
First off, thank you for the hard work you've done inporting and setting up the Halo Reach weapon pack. Even more thank you for its latest addition.

ok, I want to report some bugs to you regarding the SR(Sniper Rifle) and the DMR.

tl;dr: Mod SR and Vanilla SR doesn't match. DMR stats is still bugged despite updates

As described, the mod's SR is statistically identical to the vanilla SR. However, comparing both the values shows that this isn't the case.

Vannila SR Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=644507762
Mod SR Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=644507782

Text Version (Just incase :| ) :
-Vanila SR: DAMAGE:5-7 CLIP SIZE:3 CRITICAL CHANCE:15% TACTICAL INFO: *No error was given*
-Mod SR: DAMAGE:4-6 CLIP SIZE:3 CRITICAL CHANGE:10% TACTICAL INFO: *No error was given*

Next bug is the DMR. As described, [...]Default Tier: 4-6 dmg, 1 pierce, 3 ammo, 3% crit chance. Again, this isn't the case.

-Mod DMR Screenshot: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=644507834

Text Version (Just incase :| ) :
-Mod DMR: DAMAGE:3-5 CLIP SIZE:3 CRITICAL CHANGE:3% TACTICAL INFO: @Design: Missing TacticalText in WP_REACHDMR templalte.

Actions taken to try and fix the bug which didn't work:
-Unsubscribed, resubscribed and new game ironman.
Lauren Lore  [udvikler] 13. mar. 2016 kl. 6:18 
@ToTocans the DMR stats are correct, i just made a typo in the description, thanks for letting me know, updated to reflect proper stat values of the AR 3-5, 5-7, 7-9

The sniper damage table i copied straight from the config files of the game, so im unsure why this is an issue, ill look at the snipers and compare, i see the crit chance is some how wrong as well.. again copied from the default sniper in the config files
Ank 13. mar. 2016 kl. 6:47 
I notice if I upgrade the plasma tier first, the magnetic tier upgrade will gone and I can't build them at all. Is this intentional or bug?
< >
Viser 1-15 af 75 kommentarer
Per side: 1530 50