X Rebirth

X Rebirth

Combat enhancement scripts
bioscmos303 23 Dec, 2017 @ 6:30am
Compatibility to Carriers - Arawn S/M Launch- and Docking
first im not a pro Debuger so i ask first ! - is this error means drones will not do thier job ?
if 2 of them run together log show:

[] 11995.77 Error in AI script fight.attack.object.capital on entity 0xc1c4: Property lookup failed: $wardronetargets
* Expression: $wardronetargets.count

(i just wished Carriers and CES was 100% compatible)

the mod works fine (alone debug stay clean) just try it with Carriers mod and see ..
debug say something about Drones,
if - CES is runing without Carriers - debug clean
if - Carriers is on with out CES - debug clean

Carriers(i use also the addon) -https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=393167595
Last edited by bioscmos303; 23 Dec, 2017 @ 6:34am
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Showing 1-4 of 4 comments
beaver1981  [developer] 1 Jan, 2018 @ 7:15am 
1. For now the only thing I can tell is, that Marvin Martian added changes to "fight.attack.object.capital" and "fight.attack.object.drone.leader" to his mod. I think they are just the same as in their "The New Frontier" Mod. These changes are not described in his mod description. These changes conflict with CES as it changes the same files.

2. What you could try is: Use an Unpacked version of Carriers mod and delete respective files. Just took a short look in his scripts, but that should work and be safe.

3. Not each and every mod can be or will be compatible to one another but since I´m using Carriers mod myself I maybe will try to find a solution maybe not... ...since my time is not unlimited.
beaver1981  [developer] 4 Jan, 2018 @ 4:30am 
Fixed: Ships in combat will use "ces.fight.attack.object.capital" instead of "fight.attack.object.capital". This means that all changes to "fight.attack.object.capital" by other mods are not having any effect on the game. Same applies to "fight.attack.object.drone.leader". Working on a fix for "AutoTrain".
Last edited by beaver1981; 4 Jan, 2018 @ 4:32am
bioscmos303 4 Jan, 2018 @ 11:31am 
so nice of you .. (your mod is one of my favs!!)

also im working on new mod my self ... new ships that change the skunk they 100% made with 3dsmax (exported from xrebirth files) and its going great things u can do with max no need for scripting the cockipt\ship all pure 3d :) .. just need some help with the script to make them sell as option like the cokipts etc ..
any way tnx for the news ill check it out
wildsoft 1 Nov, 2018 @ 12:52pm 
I found that the M.M.'s Carriers mod and CWIR: New frontiers are different even if it is ok in CWIR it is not ok in New Frontiers. they botbh seem to refer idenitically but have modificed code that very different in each. Accordingly New frontiers, it must already include that functionality already. CES might need some paching spacific to both CWIR and a version for New Frontiers./Lost sectors. i was unable to get both working well. advice would be appricated at this point.
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Showing 1-4 of 4 comments
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