X Rebirth

X Rebirth

Combat enhancement scripts
Alessondria 14 Dec, 2017 @ 8:45am
Dec 14 Update
Hello I just noticed you updated the mod. I don't need technical details or anything but mind listing what you changed, please? Happy Holidays and thanks for working on this mod.
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beaver1981  [developer] 14 Dec, 2017 @ 11:22am 
Changes:

- The new script is much simpler/more economic.

- The acquisition of targets is not skill dependent similar to the vanilla script, but only good DO´s will use drones regularly (skill based, will need refinement).

- New target priorization (independent from DO config): Fighters and drones first > surface objects of cap ships > if no surface objets in sight -> cap ship hull > surface objects of stations > station parts > main object of station.

- If target is boarded, your ship will completely cease fire. No boarding assistance.

- If target is within 7500m range defensive drones will be launchend.

- If target (L/XL, station) is outside this range but within 35000m range and DO is configured to attack assault drones will bombard it. Beware of friendly fire.

- If there are targets for assault drones their launch is prioritized.

- Drones are not launched in swarms but one by one. Launch-frequency is skill dependent.

- Integration of changes to the cap ship combat script made by CWIR for compatibility (see description.

Did not have much time to test, so there may be bugs. Especially skill dependencies might be subject of change.

beaver1981  [developer] 16 Dec, 2017 @ 12:24pm 
--> UPDATE: Acquisition of surface elements and drone targets is skill dependent.
--> UPDATE: Launch-frequency for assault drones is a bit lower now relative to defensive
bioscmos303 20 Dec, 2017 @ 6:53am 
check out this - works great together ... (new update)

MiscellaneousIZCombatTweaks_v0.73_CES_Edition
https://www.nexusmods.com/xrebirth/mods/450?tab=files (go to files)
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