Garry's Mod

Garry's Mod

Undertale Sans abilities.
My ideas of how to improve the weapon.
I feel like the R attack should be a bit bigger. It's very difficult to hit enemies when It's too small.

Each bone should do 1 damage, but poision the enemy a lot. Like in the game.

The Gaster cannons are hard to hit with, so I'd say make the damage 35 instead. So that when you finally hit the enemy, it enough deals damage.

I think allowing him to teleport around would be nice as well. You would maybe hold down M3, and release it when the mark on the ground is where you want to go. And boom, you'd teleport to that location.

It'd be nice to have another version of it as well, where instead of you having to look around to teleport, It'd auto teleport you by simply pressing a button. Of course it wouldn't teleport you a mile away, it'd just move you around 3 meters away from where you're standing to confuse your enemy. This would also make it nicer to just stand around and be lazy, like sans himself.

Also, it would be great if you could use both the Gaster cannons and the bones at the same time.

Hope you'd at least be able to make a weapon version that doesn't have music when you equip it. Sometimes It's nice to not hear music.
Last edited by Perfectly Sane Individual; 12 Jan, 2017 @ 12:11am
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Legion 18 Feb, 2017 @ 11:31am 
Originally posted by Doctor Sage.:
I feel like the R attack should be a bit bigger. It's very difficult to hit enemies when It's too small.

Each bone should do 1 damage, but poision the enemy a lot. Like in the game.

The Gaster cannons are hard to hit with, so I'd say make the damage 35 instead. So that when you finally hit the enemy, it enough deals damage.

I think allowing him to teleport around would be nice as well. You would maybe hold down M3, and release it when the mark on the ground is where you want to go. And boom, you'd teleport to that location.

It'd be nice to have another version of it as well, where instead of you having to look around to teleport, It'd auto teleport you by simply pressing a button. Of course it wouldn't teleport you a mile away, it'd just move you around 3 meters away from where you're standing to confuse your enemy. This would also make it nicer to just stand around and be lazy, like sans himself.

Also, it would be great if you could use both the Gaster cannons and the bones at the same time.

Hope you'd at least be able to make a weapon version that doesn't have music when you equip it. Sometimes It's nice to not hear music.
1. I agree, the field isn't that big, but it encourages you to be more accurate as far as I'm aware, you should at least be able to hold the button to cause a sort of echo/mark where it's going to appear and affect.

2. 25 damages quite a bit on most normal enemies, I use telekinesis on faster enemies for me to use the Gaster Blaster correctly, otherwise its just like the sans boss fight, You aren't going to hit with the Gaster Blaster all the time.

3. The teleport would be pretty cool in general.
3a. This would probably be easier to accomplish, rather than marking, Parakeet's Pill Pack already did it, you just have to add a sound effect and make the screen black for a second.

4. I don't think there is a time during the fight where sans actually uses bones AND Gaster Blasters at the same time, he usually swaps between them quickly. (i.e. using telekinesis to send the player through a wave of bones, hitting the wall and using Gaster Blasters.)

5. Simply typing stopsound in the console or Clean Up Everything in the menu can fix this, alternatively, equip the version you don't want to use, and then equip the one you do, This should remove the sound on the second item.
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