Garry's Mod

Garry's Mod

Gm_GroundCombatV4
 This topic has been pinned, so it's probably important
ChiefKeef  [developer] 12 Mar, 2016 @ 10:42am
IMPROVMENTS/IDEAS
post em below
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Showing 1-6 of 6 comments
gatecrasher 12 Mar, 2016 @ 11:31am 
dugouts and trenches, ai noded, for tank combat that includes ground units
ChiefKeef  [developer] 14 Mar, 2016 @ 4:54am 
Originally posted by The Tenth Class:
dugouts and trenches, ai noded, for tank combat that includes ground units
I'm working on it.
Lambda 17 Mar, 2016 @ 12:41pm 
A 3D skybox, could help with the immersion, aswell as some rocks scattered around an sand instead of grass inside/nearby the river.
ChiefKeef  [developer] 17 Mar, 2016 @ 1:58pm 
Originally posted by djn04jr:
A 3D skybox, could help with the immersion, aswell as some rocks scattered around an sand instead of grass inside/nearby the river.
I have trouble making 3D skyboxes which is why I have normal one
Chemgota 21 May, 2017 @ 5:07am 
maybe some building like houses that are in debris
[OSU44] Mafioso 22 Aug, 2023 @ 6:42pm 
how about thia why not add a flying ship for the combines if you can make one but the humans has a railgun and the player can make the railgun target its weak point even add some part that we can attack suck as the brige the enginge the guns and the hanger bay and make a death aim for it pls :)
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Showing 1-6 of 6 comments
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