Arma 3
ASR AI3
Every mod needs it's own config?
So I've noticed that every bigger mod has it's own config(RHS etc.). What happens when you use units without a dedicated config? Are they using some kind of a default skill values or use vanilla AI? Which values are responsible for that? Regular? Can you set AI type (for example Super AI) for a specific unit, from editor level?

Thank you.
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TWiG [SPOG] 18 Jun, 2018 @ 11:54am 
I also wonder if those compat files are needed when RHS vehicles and weapons are used by our server AI, but none of the RHS units are used. Are they just configs of skills for the Units or do they dictate how ANY AI use the weapons and vehicles?
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