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+On Kill give's you 2 Second's Speed and Crit's
-No Random Crits
-More Damage from Fire
Pros:
20% Crit Resistance
+15% damage
Cons:
+5% Explosive damage vulnerability
20% slower attack speed
If Pyro:
Pros:
+1 Capture Rate on Wearer
20% Crit Resistance
5% faster weapon switch speed
Cons:
20% slower attack speed
5% slower movement speed while active
+On kill : Takes speed (soul) of class killed (does not overlap)
+With each new soul : + 10% damage added (up to 3 souls)
Cons
+10% damage taken from fire
+10% Taken from explosives
Pyro :
+On kill : Takes speed (soul) of class killed (does not overlap)
+With each new soul : + 10% damage added (up to 3 souls)
Cons
+20% damage taken from melee
+10% Taken from explosives
medic to get regeneration,
scout for speed,
pyro for flames,
heavy for health,
soldier for bigger explosion radius,
sniper for his piss,
engineer for increased damage to buildings,
spy for slight invisibility,
other demomen for, just killing him
Can only have 1 upside at a time.
Each soul taken increases damage by 10. Up to 4 souls taken.
After soul is taken 4 seconds -30% damage taken.
Crit damage taken as normal damage.
Crit's are a one hit kill.
Increased range.
Con's:
- 20% swing speed
+30% damage from mele attacks while active.
Looses overheal when using this weapon.
Blocks 50% healing when active.
-10 health per swing.
+5% move speed per soul (max +50%)
Full health on kill
-10% starting move speed
Weapon has short melee range
+on kill: gives oponent longer respawn time
-20% swing speed
-15% damage
-no critical hits
-if full health already does no damage
scout+5% faster move speed
soldier+5%explosion resist
same for demoman 5 kills for demo and soldier=50% explosion resist
medic 1 hp regen every sec
heavy+10%max hp
sniper 5% head shot dam resist
spy 5% faster swing speed
engineer +5% sentry damage resist
-50 max hp(can be changed if needed
-10% slower move speed
+10% more damage taken
10% slower swing speed
+15% Damage
Guardian Counter: Ever Kill adds a Gaurdian, which will allow you to take a hit without taking away damage, Only goes up to Five. Once 5 Are Reached, Using Alt Click will fake your death the next hit and will make you become Invisable and Swinging your axe will reviel yourself and deal Critical Damage, However you will become marked for death apon Killing an enemy.
+shield bashes ignite players
+minicrits burning players
+Attacks pierce damage resistance effects and bonuses on burning players
-20% swing speed penalty
-10% damage to non-burning players (58 damage)
-no fire immunity on wearer
basically functions as sort of pre-rework axtinguisher for pyro, and itd make demoknight a good bit more interesting
+On kill: Your next target will be immediately killed on hit
+20% faster melee swing speed
+35% increase in damage resistance to all damage sources on wearer (shield required)
-/+ This weapon has a large melee range and has a slow holster and deploy speed