Airships: Conquer the Skies

Airships: Conquer the Skies

cataclystic expansion
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cataclysm  [developer] 23 Mar, 2016 @ 6:15am
TODO, list of wip things
- mutands and their nest
- reworking house stuff
- added other house stuff
- adding more trench stuff
- strandbeest look-alike
- balance suspedium sleds
- suspedium world shaker
- temp cheep map rocket booster
- rework planes
- add big plane
- add more dronework modules
- rework ruin nest
- rework wild drones
- rework clockwork city
- generel nest once over and changes + aditions
- omnigun masks
- make heli stuff faster
- city factory buildings
- production bonus
- commerce specializations
- legendary pirate leader event
- fix decopler
- give doors a mask
- more drone stuff
- add more emp build strats, lost of them *sigh*

about monsternest in this mod

positive-ish ones are:

"Indipendant_city" a neutral city estate that slowly upgrades and gives bonus production to the nearby town, can be raided for slaves
"Merchant_base" a neutral trade hub, greatly boost income but may eventually become greedy

more of these types are planned,

pirate types(i was earlier than vanila in this so they are so-so):

"Dread_pirates" the steampunk version of a moter gang using large amounts of small/tiny ships
"Raiders" ground based bandits that have a moving base of stuck-together parts, tend to send small landships to harras
"Pirate_Boss" giant keep of a pirate king that is made of a huge amount of captured ships as such it's a mishmash of colors and modules has dread_pirate cronies and attacks in huge waves, the place it's in if owned loses a large amount of money draining two times the budget from there.

i'm going to change the boss into a assembly and have it be about a legendary pirate instead of simply a king

Mystery class(other types for now):

"RUINS" misterious places filled with lost secrets of yor and unkown dangers(is being reworked with more appropiate stuff)
"CLOCKWORK_HORROR" a growing mount of copper, steel and brass with suspedium thrown in, mostly docile untill later stages where it errupts in swarms of death

also again i'm still needing to make more stuff and redesighn exsisting ones
Last edited by cataclysm; 6 Sep, 2018 @ 1:07pm
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cataclysm  [developer] 2 Sep, 2018 @ 2:46pm 
UP-UP-UPDATE!
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