Tabletop Simulator

Tabletop Simulator

Scripted Hold'em Poker Table
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Skor  [developer] 30 Apr, 2017 @ 9:07am
Update 04-30-2017
Scripts updated: Global
Objects updated: all player tables (resized), dealer table (reduced to 1 tile and resized), all scripting zones (resized)
New objects: several scripting zones

- Increased Y scale of scripting zones to accomodate larger stacks, so now players can't take chips from another player unless the stack is absurdly high. Previously a stack of about 35 chips or more would be taller than the zone. Now it takes something like 150 chips.

- Made player and dealer tables much larger. Also added scripting zones to the black tables so players can't steal objects from those.

- Added more zones on the table between bet zones which are also considered when adding up the pot value, so when you put a side pot somewhere besides on the pot object, it should still be counted.

- Players may not pick up cards that are not their own.

- Changed the way hand evaluation works. Now it should work if players reveal their cards one at a time, and regardless of where they throw them on the table. It still only prints a hand's value once a player has revealed all of their hole cards, and once per player per hand.
Last edited by Skor; 30 Apr, 2017 @ 9:22am
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Skor  [developer] 30 Apr, 2017 @ 7:29pm 
I think I made the tables a little too long. I think I'll cut them down by 33% in the next update. I also plan to give all players personal exchangers on their back tables.
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