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- Fixed math on spawning custom model chips in the converter.
- Added a box to show where it is.
- Fixed overlay not being non-interactable after it's changed.
- Added anti-grouping-troll measure to the chips. How it works: when a player drops a chip or chipstack, if it is on a player's table or backtable, or in a betzone, the chip receives a color tint. It is a small color tint that you can't even see. Chips with different color tints can not be grouped with each other. Chips dropped outside of those zones will be tinted white (the normal color).
- Moved the deck bags slightly.
EDIT: Also added the color-tinting to onObjectSpawn event, so it also works on chips dropped form a stack (they weren't counted as dropped objects)
EDIT2: Then fixed error with custom currency.
EDIT3: OK, I really fixed fixed custom currency now. It wasn't color tinting before because I forgot some dumb parentheses.
- Chips in bet squares can be grouped with chips on player tables again, as requested. I'll probably make an option to toggle this later.
- A player's cards dropped face-up into another player's hand will not trigger hand evaluation.