Tabletop Simulator

Tabletop Simulator

Scripted Hold'em Poker Table
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Skor  [developer] 27 Sep, 2016 @ 8:15am
Update 09 - 27 - 2016
- Fixed issue of 'Action' not displaying for last player to call a bet after other players have gone all in (I think)
- Fixed issue where 'Action' would not display if the big blind was not paid but the small blind was when cards were dealt.
- If the host or a promoted player clicks the action/done button, action is passed to the next player even if they failed to match it. The person who clicked the button will still receive the broadcast message if pass it from themself without matching. This allows the host to cycle action around the table if they need to move it back to the previous player again for some reason (if they made an invalid raise, for example).
- Folded players are only removed from the player list if they have no cards when action comes to them. Previously, it would check all players' hands and remove all players not holding cards every time action was passed.
- A player is now only determined to be all in and removed from the player list if they have no chips on their colored table when action is passed from them to the next player.
- Implemented save_state in the onload function. Now if you use the rewind button, you can resume the game as normal with the Deal button. Note that if you rewind a game, cards that are separated from the deck are no longer considered part of the deck, so they might not be grabbed when the game is reset, causing the deck to be unassigned due to having too few cards. You may receive a lua error every 15 or so seconds until you reassign the deck.
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Kowgan 27 Sep, 2016 @ 12:32pm 
Nice list of fixes and improvements. The last one is so useful, I love it. Thanks!
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