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Have the animation open the door, or put the door as a seperate block.
that seems to be the only way to do it, unless you can have dynamic blocks or "multiblocks" this would be where you have a door, shaft and base blocks, the base block would talk to all concurant "shaft" and "door" blocks to find the levels and popluate a "button panel" with those locations. when you press a level you a "piston" would push you up to just below that level and the door would open. on the out side their would be a "call" button that would tell the base block to push the elevator to that location. the base block could be a "programable block' with a built in script and "pistion" and "blast door" attached. shafts would be hollow blocks with enough room for a blast door to go through them, and doors would be "doors" with a shaft and button pannel attached.
"What would be great in the future: Make it three blocks.
- Elevator shaft.
- Elevator door without cabin.
- Elevator door with cabin.
The elevator cabin should then have two buttons: Up and down. It then just moves through any shaft blocks up to the next door block. If there is no next door block, it doesn't move.
I think this might be the most elegant solution to implement multi-level elevators of any height."