XCOM 2
Grimy's Loot Mod
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cylixte 27 Jun, 2016 @ 1:00am
Bradford's OP gun (**Alien Hunters spoilers**)
Hi Grimy,

First of all, thousands thanks and kudos for your astonishingly great mod !

I'm gonna report something that is probably not working as intended.

During the Alien Hunters DLC story mission (operation "Regal Beast"), John "Central" Bradford joins the commander's crew for the ground assault on Vahlen's lab. He carries a unique gun with (at least in my playthrough) all the advanced versions of weapon upgrades. Problem is that it seems to apply both to vanilla upgrades AND to your mod specific ones.

It was quite fun for sure, but also imbalanced as hell (esp. the "Serial" ability against 2HP hatchling vipers). I might be wrong, but I guess that it wasn't your intention.

For the record, Bradford killed 15 during that mission :steammocking: ...