Garry's Mod

Garry's Mod

FiLzO's Tactical Weaponry [BASE]
 This topic has been pinned, so it's probably important
filz0  [developer] 24 Mar, 2016 @ 8:37am
>ERRORS<
If you find anything:
> Copy and paste here error from your console.
> Explain what could cause that bug. (What did you do?)
> You can also try to take a SS.
> Thanks.
Last edited by filz0; 24 Mar, 2016 @ 8:40am
< >
Showing 1-13 of 13 comments
GermanRaincloud 26 Mar, 2016 @ 10:55pm 
The Bianchi FA-6 LMG is a missing a error all the Npcs that hold it are holding big errors. Is there any contant I need or something?
Nope.avi 29 Mar, 2016 @ 1:34am 
The PP Bizon and Aks are purple-textured. Even with both material packs.
jcbluejr 2 Apr, 2016 @ 5:06am 
I'm having the same issues as above. Is this a common problem or bug, or do I need any more Source game content?
sow 7 May, 2016 @ 6:06pm 
Hello, probably one of the best npc weapon packs on the workshop atm, congrats. Since the new update, the minigun shoots error bullets. (Long purple lines) Although very cool its obviously very much disturbing. (Haven't tested the other weapons yet)
filz0  [developer] 8 May, 2016 @ 12:30am 
@[Kush]
Alright, probably problem with the texture path. Can do.
jcbluejr 22 May, 2016 @ 8:59am 
For some reason, now they don't work with your custom Combine Units Plus mod. Any ideas why?
Meh 28 Jan, 2017 @ 4:11pm 
whenever npcs shoot something with the weapons, theres like these long shadows that come
ileryon 26 Mar, 2018 @ 3:18pm 
reload sounds not playing
crazy4videogames 13 Apr, 2018 @ 3:09pm 
Father grigori seems to have difficulty using these weapons, any other npc it works fine.
this may sound old but silencers are kinda broken with certain entities, like vehicles will disappear on hit, props will sometimes not take dmg after a silent kill and penetrating him, and only 1 bug i've found the gun tracers sometimes misses the enemies depending on the angles. overall best npc mod and ever will be.
Shrimp 16 Nov, 2019 @ 11:33am 
NPCs with the weapons from this addon fire at enemy NPCs from other addons as if they are regular 6-foot-tall Humans regardless of said enemy's actual hitbox. This means that when firing at short enemies from other addons, they aim above the hitbox of this target and therefore never hit it.

This does not seem to occur when NPCs using weapons from this addon are firing at short enemies from the base game, only those from addons. Maybe you could add a configurable option to determine where an NPC should aim when firing at specific NPCs?
Last edited by Shrimp; 10 Dec, 2019 @ 5:38pm
Shrimp 16 Nov, 2019 @ 11:38am 
Sorry for assuming that the issue applied to headcrabs from the base game and reporting the bug before testing it. At the time I was using different "headcrab" NPCs from an addon and I assumed that normal headcrabs would be the same. I edited my earlier post to more accurately state the problem.
Last edited by Shrimp; 16 Nov, 2019 @ 11:39am
Drunk Headcrab 17 Dec, 2019 @ 3:54pm 
The console variables are all stuck at 99999. I cannot change them.
< >
Showing 1-13 of 13 comments
Per page: 1530 50