Don't Starve Together

Don't Starve Together

Auto Actions - Full client mod
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
Dr. Chapman  [udvikler] 31. mar. 2016 kl. 15:07
You may report bugs you discover here
Feel free to report bugs here. It'll help me with the development of the mod substantially :)
Sidst redigeret af Dr. Chapman; 31. mar. 2016 kl. 20:10
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Viser 1-15 af 46 kommentarer
76561198289711599 1. apr. 2016 kl. 22:05 
00.00
赫尔默斯 1. apr. 2016 kl. 22:07 
6666666
PrideGroupIsEvil 8. juni 2016 kl. 12:02 
Oprindeligt skrevet af Dr. Chapman:
Feel free to report bugs here. It'll help me with the development of the mod substantially :)
the light feature in the dark does not work. at all
DarkXiomax 13. juli 2016 kl. 10:40 
Love the Mod and I have one request:

When choosing Woodie as your character and then transorming into the beaver mode, the mod will make an axe even though you have the "Lucy axe in your inventory.

TL;DR; Can you add an exception to Woodie not to make a axe when the inventory already contains Lucy The Axe?
Serp 22. juli 2016 kl. 10:14 
I just found out that many client_only mods do not fully work, if I enable caves =/

E.g when holding a pickaxe and leftclicking a tree, my char should change to axe and cut down the tree (or at least hit it once).
But with caves enabled, he changed to axe and immediately back to pickaxe without moving to the tree.

Would be great if you could fix this and/or tell me the reason why so many client_only mods do not work with caves enabled (also the "action queue" mod does not work like intended)
Serp 22. juli 2016 kl. 12:44 
Meanwhile I was told, that it does not work, because movement prediction was disabled. After enabling it, everything worked like it should :)
Serp 13. aug. 2016 kl. 16:43 
the ingame setting menu is empty, when playing as client. The header is there, but no options.
Veralin 6. nov. 2016 kl. 11:09 
Twiggy trees in DST dont seem to be affected by the replanting part of this mod
JustJasper 8. nov. 2016 kl. 5:59 
This spams the log with "failed" over and over, and is pretty buggy when you're doing the chop/dug up stump/replant combo - lots of failed/stuttering switching.
Dr. Chapman  [udvikler] 8. nov. 2016 kl. 13:48 
@Jasper Yeah, the shuttering and switching is a known bug, but that's mostly happening due to it all being client and it has to tell the server that it should swich weapon. Sometimes it manages to send multiple requests before actually detecting that it has changed, resulting in the switching around. I'll see if I can minimize it or even completely remove it.

And the failed message in the log is a minor mistake, it'll be removed in the next update. For now, I hope it's not too annoying.

@ElvenMusic I might of forgotten to add it, I'll do a check, otherwise i'll get it fixed.
Sidst redigeret af Dr. Chapman; 8. nov. 2016 kl. 13:49
Serp 3. dec. 2016 kl. 7:09 
Ignore the text below. The mod replaced screens/mapscreen file. And after I added this change in modmain and deleted this file, the mod is compatible now :) Although I don't know why, since auto-actions should have nothing to do with mapscree?!



Your mod is not compatible to this autotravel mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=808661510

This mod makes it possible to rightclick on the minimap and then auto travel to this point.
But it seems Auto-Actions catches this rightclick and converts it to nothing?
Sidst redigeret af Serp; 3. dec. 2016 kl. 8:57
It would be nice if we could not auto bugnet bees while trying to fight killer bees. I had to drop bugnets everytime i wanted to attack the bees
Dr. Chapman  [udvikler] 13. dec. 2016 kl. 14:10 
Ah, I forgot about that. I'll get that changed.
Gary 8. jan. 2017 kl. 11:24 
hey, starting like 12 hours ago this started crashing my client. What do I do? I've disabled it but it keeps happening anyway.
mic820205 4. apr. 2017 kl. 15:33 
There's an issue: cannot set a tree on fire with fire staff while having enough resources to craft an axe.
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