Team Fortress 2

Team Fortress 2

The Tinder Tanker
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Everyone's Favorite: Stat Thread!
Ka-boom indeed.
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Hold fire to charge up a shot for farther shot projectiles (similar to the Stickybomb Launcher)
Gain up to +30% damage bonus with charge
Explodes on surfaces
+50% larger blast radius
-25% afterburn damage penalty
-15% damage penalty
Self knockback when firing charged shots
Deals mini crits on burning players when at 25% charge and full crits at 75% charge

*This reapon reloads when not active*
*Charge is slightly shorter than the charge for the Stickybomb Launcher (10-15%)*

I know it's a lot but most are simple and are really on describing the function of the charge.
(matratze) 25 Mar, 2016 @ 5:10am 
(+)you have 2 shots before reloading
(+)50% faster firing speed
(+)75% more accurate
(+)minicrits knock targets back

(-)100% slower reload speed (cause you have to reload 2 insteada 1)
(-)minicrits instead of crits on burning targets

May be OP. Idk.
Digital Phantom 25 Mar, 2016 @ 8:48am 
+25% faster reload time
-10% damage
+25% projectile speed
+10% burn time
-10% blast radius
Target is blown back if they're hit directly
minicrits instead of crits burning targets
less of an ark than most flare guns
Last edited by Digital Phantom; 25 Mar, 2016 @ 8:50am
(looking for food) 25 Mar, 2016 @ 10:08am 
+25% greater blast radius
+20% stronger self push force
+20% afterburn damage
-30% afterburn time
-15% arc/range
Explodes on contact of any surface

Amplify the pyro's close range agressive abilities whilst minimalizing its long range effectiveness.
mombasa 25 Mar, 2016 @ 10:20am 
Originally posted by A Mochi for Belgium:
Hold fire to charge up a shot for farther shot projectiles (similar to the Stickybomb Launcher)
Gain up to +30% damage bonus with charge
Explodes on surfaces
+50% larger blast radius
-25% afterburn damage penalty
-15% damage penalty
Self knockback when firing charged shots
Deals mini crits on burning players when at 25% charge and full crits at 75% charge

*This reapon reloads when not active*
*Charge is slightly shorter than the charge for the Stickybomb Launcher (10-15%)*

I know it's a lot but most are simple and are really on describing the function of the charge.

You're trying to put the stats of the quickiebomb launcher into a flare gun?
I like your idea.
Memento : Mori 25 Mar, 2016 @ 8:09pm 
The Tinder Tanker :
+50% Afterburn Damage penalty
+Have Compression Blast Which Reflect Projectile within Melee Range (2 ammo/Blast)
+No Self-Damage
-On miss : Hit Yourself with that flare You Mumbling of Nombination.
Unmarketable On Strange Quality
sheep 26 Mar, 2016 @ 2:24am 
+20% afterburn damage (Adjustable if it seems too high/low)
+10% projectile speed
+Can penetrate enemies
+2% damage for each penetration ( In the current shot)
- 5% damage penalty
- No random critical hits
- Self detonates if airborne for 2 seconds ( Detonation does no damage)
Travels in a direct line rather in an arc
Last edited by sheep; 26 Mar, 2016 @ 2:29am
Ball Doctor 26 Mar, 2016 @ 5:34pm 
grenade launcher style weapon
maybe like loose cannon
or sticky bomb launcher
malware 26 Mar, 2016 @ 8:44pm 
+25% Explosion Radius
-15% Afterburn Damage
-10% Damage
*Direct Hits Can Spread Up To 5 Players
*Detonates Upon Surfaces
Cee 27 Mar, 2016 @ 5:14am 
+50% bigger blast radius
Projectile bounces off the first target, hitting up to two targets and
second hit dealing +50% more damage
-25% afterburn damage
-20% damage on first hit
Im just gunna write this cause y not the stats will be based on the stickybomb launchers charge mechanic

Pros:
+) Holding fire charges the flare gun giving it extra explosive radius
+) Launches enemies on a direct hit
+) 25% Faster projectile
+) Deals Mini-Crits on burning players

Cons:
-) The More u hold it the slower the projectile is (reduced by 50% Holding = bigger = slower )
-) +50% self damage
-) -25% Afterburn duration
-) - 33% Afterburn damage
Digital Phantom 27 Mar, 2016 @ 5:35pm 
we should rack up all the pros and cons and make a poll god dang it and post the results on a seperate thread

Ppl will vote on it by clicking link and then tada

Then standard will be... post Stat suggestion thread
Wait for 50 comments
Sort through and find all different pro and con stats
Place in poll
Post results
Last edited by Digital Phantom; 27 Mar, 2016 @ 5:37pm
Cee 28 Mar, 2016 @ 3:29am 
Originally posted by ASsassIAN:
we should rack up all the pros and cons and make a poll god dang it and post the results on a seperate thread

Ppl will vote on it by clicking link and then tada

Then standard will be... post Stat suggestion thread
Wait for 50 comments
Sort through and find all different pro and con stats
Place in poll
Post results
no
WhiteRushinBear 29 Mar, 2016 @ 12:05am 
The Tinder Tanker
Level --- Flare Gun

+Firing launches a flare which increases in speed and damage the farther it goes
+100% mini-crits vs far targets
-30% damage penalty
-50% damage vs close targets
-No Random Critical Hits
ToastedPotato 29 Mar, 2016 @ 3:07am 
The Tinder Tanker
Level whatever Flare Blaster (Not flare gun)

+Flares have less arc
+Flares can bounce once before breaking
+Can airblast (- 4 ammo)
+20% increased ammo
+When shot at team mate will make them immune to fire and you immune to the type of weapon they are holding (Soldier Primary, Scout Melee, Heavy Secondary, etc.) for 5 seconds

-Deals less damage as players health goes down
- 65% Less healing from health kits and dispensers
-20% less overheal health on player
-Weapon reloads 25% slower
-Mini-crit when would crit and no crits when would mini-crit
Last edited by ToastedPotato; 29 Mar, 2016 @ 3:08am
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