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Try copying that file and paste it in the same folder and change the Subtype to the tungsten armor's subtype, see if that works.
So far I can just remove the error from being an annoyance and move it to when you change the character but as a log warning, so at least people know why my mod doesn't work. (EDIT: which I just did :P)
"The animations don't work because animated interactions uses custom animations that I haven't transferred to my character yet. (I'd probably have to re-do them since I don't have the FBX files). My plan to fix the missing bones was just to add a dummy bone with the right name, but I don't have my tools set up to re-compile the model at the moment. I'll see what I can do."
I'm not sure if that alone will fix it or if what you said will also need to be done. I haven't tried your fix yet but if I am understanding correctly, it makes sense as an "identifier" based on the subtype. As far as I can see all of the other custom suit mods I have tried (that work on their own already) work just fine with your mod. (Did I mention how much I love your mods? I have more of them than I can count.) So my guess is that it is due to the highly customized nature of Tungsten that there is any issue at all and likely something that will be most accurately addressed by CJay but I'll let him know what I heard from you. Hopefully it will make his adjustments for compatibility easier.
Thanks again Digi! =-*
P.S.: I didn't mind the error message as it pointed out clearly that something wasn't right, which is very good to know! But I greatly appreciate the efforts in looking into this for me!
Then I can include that controller and some code checks to make it compatible...
But it would be rather weird as that model doesn't have a wrist LCD =) so I'm not sure if you'd want the animations to happen.