XCOM 2
Escalation Classes
Divine Lucubration  [developer] 7 Apr, 2016 @ 9:50am
Rocketeer Class: Perks
Squaddie:
Launch Rocket - The Rocketeer uses a rocket launcher to fire rockets. This allows for delivering large explosive payloads at greater range. The Rocketeer packs one High Explosive Rocket as standard equipment.

Corporal:
HEAT Warheads - Your rocket attacks have +3 armor penetration (+6 with Advanced Explosives).
Suppression - Reduces Aim of the unit by 50 and triggering an Overwatch shot if the unit moves. The suppression can be broken if the unit dies and sometimes when it receives damage.

Sergeant:
Fire in the Hole - Grants +10 aim and +3 range for rockets if the soldier has not moved this turn.
Rapid Reaction - If on Overwatch, confers a bonus reaction shot (to a maximum three shots total) for every reaction shot that is a hit.

Lieutenant:
Shredder Rocket - The Rocketeer packs one Shredder Rocket as standard equipment.
Ready for Anything - If you fire without taking any other costly action, you automatically enter Overwatch at the end of your turn.

Captain:
Salvo - Using the rocket launcher or a heavy weapon as your first action does not end the turn.
Opportunist - Eliminates the Aim penalty on reaction shots, and allows reaction shots to cause critical hits.

Major:
Javelin Rockets - Your rockets now travel 33% further.
Danger Zone - Increases area of effect of Suppression and explosives. +2 explosive radius. +3 suppression radius.

Colonel:
Bunker Buster - Launch a high payload H.E. Rocket with an increased blast radius. The Bunker Buster breaks through obstacles in its path before exploding at the point of impact.
Double Tap - Allows you to perform an extra attack if you remain stationary for the turn. Does not include the use of grenades or rockets.

Sergeant GTS (All Soldiers):
Weapons Team - As a single action that ends a trooper’s turn, assist an adjacent Rocketeer, reducing their aim penalty for launching a rocket after taking a costly action by 50%.

Captain GTS:
Snapshot - Reduces the aim penalty for launching a rocket after taking a costly action by 50%.