XCOM 2
Escalation Classes
Divine Lucubration  [developer] 25 Mar, 2016 @ 11:55pm
Bugs
I have no doubt there will be some bugs in this mod. If you find find any, please report them here so I can fix them.

Thanks!
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Showing 1-15 of 35 comments
DTM 2 Apr, 2016 @ 8:21am 
Rocketeer Class is not showing up in GTS
Divine Lucubration  [developer] 2 Apr, 2016 @ 1:07pm 
dTM - That's strange; I just loaded up a game and found it in there:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=658110767

The only things that should stop a class from appearing in the GTS is if NumInForcedDeck=0 or if bMultiplayerOnly=true in the XComClassData.ini, neither of which should be the case for any of the Escalation classes.
Last edited by Divine Lucubration; 2 Apr, 2016 @ 1:09pm
Vandhal 3 Apr, 2016 @ 4:00am 
Rocketeer also enters overwatch with a dash / 2 blue move while having Ready for Anything.
Rocketeer secondary weapons appear as loadout options for all classes.
Divine Lucubration  [developer] 4 Apr, 2016 @ 9:31am 
Do you mean the actual rocket utility items, or are the rocket launchers available?

If it's the rocket items, then yeah, I know; I can't really do anything about that because we can't allow/disallow utility item categories by class.

If it's the rocket launchers... well that's unexpected.
Oh. Duh. Yeah, it's the items, not the rocket launcher.
Phantom 12 Apr, 2016 @ 11:55pm 
Thanks great mod. Although i give the scout a sword he can still use his pistol in tactical(at least i can see the pistol ability icon.) I do not know if it is a bug but a gunner with hmg can not supress with squadsight.
Divine Lucubration  [developer] 13 Apr, 2016 @ 7:03am 
Thanks for the report, Devil. I'll have that fixed in the next update.
DTM 15 Apr, 2016 @ 5:55pm 
For some reason now rocketeer is appearing now. Weird thanks for the reply though
Captain 25 Apr, 2016 @ 10:39pm 
Someone equipped with a HMG doesn't seem to be able to fire the pistol after moving. I am using grimy's highlander mod for training roulette, would that cause the problem? (since their class is roulette, not gunner)
Divine Lucubration  [developer] 26 Apr, 2016 @ 10:55am 
Thanks for the report, Captain. I'll take a look at that later.
d09smeehan <MHN> 30 Apr, 2016 @ 5:12am 
I think assassinate might break the enemy AI. On two missions where I used it the enemy didn't react even after I broke concealment. All the pods just stood there in the open and did nothing for the whole mission.

Given no one else seems to have noticed this I'm gonna guess it's to do with mod conflict, though I have no idea what the other mod might be. I do have Friendly AI and Larger Pods ++ installed, but not much else that's focused on the AI.
Divine Lucubration  [developer] 1 May, 2016 @ 10:51pm 
The enemy AI in Xcom 2 is very strange; I wouldn't put it past it to break in the manner you describe. I haven't been able to figure out how to adjust the AI behavior to achieve desired results, though, so I really don't think I can fix this problem with enemy behavior.
Phantom 13 May, 2016 @ 3:24am 
hello my rocketeer suddenly can not equip other armor like resistance warrior vest or a looted vest from grimmys loot mod. there is a text "not for rocketeer". i think this is something with the alien hunter dlc.
Lardaltef 13 May, 2016 @ 12:33pm 
Originally posted by B(N)oobS Hunter:
hello my rocketeer suddenly can not equip other armor like resistance warrior vest or a looted vest from grimmys loot mod. there is a text "not for rocketeer". i think this is something with the alien hunter dlc.

I think you are right. All of sudden none of the escalation classes (at least for me) go beyond kevlar. heck even kevlar says "not available for x class". Haven't checked gunner but the vanilla classes are in predator armor but the medic, scout and rocketeer are all in kevlar still.

I guess the patch added a line "allowedarmor = soldier" to the vanilla classes and the escalation classes do not have that line which is causing the issue.
Last edited by Lardaltef; 13 May, 2016 @ 1:42pm
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