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Having said that I've nerfed the radius for Flashbangs to a somewhat more reasonable 6 (from 8).
I'd probably drop it to 5 if Smoke & Mirrors increased it. Still might.
When I first saw the radius of flashbangs in game I thought it was a bug.
Mechanically, I like the idea of putting Shadowstep on the Scout and high dodge the assault. That said, I'm not sure that "high dodge" makes a lot of sense on the Assault class; perhaps straight up granting DR from reaction fire (along the lines of Blast Padding and explosive damage) might make more sense. I expect it'd also necessitate changing the armor plating utility items to actually grant armor. In any case, this isn't something we can really look into until we get around to the Assault.
I'll make sure we give these some consideration.
Instead of assasinate, have a perk that grants them three uses of their utility item, plus a third utility item slot. Make it so that grenades and utility items don't break concealments. Add things to screw around with your enemies, ect.
You can use the quick strike + the flanking perk + the normal perk + the reaper perk all in tandem.
I mean, it's very fun, but it seems somewhat overpowered.