XCOM 2
Customize All Abilities
ClaytonCross 21 May, 2016 @ 5:59pm
Quick Draw as Primay Weapon and Volatile Mix custom Class ability noob questions
I don't know if your interested in answering these questions but as you mod depicts you as kind of an expert on the subject I figured I would ask.

1. Is there a way to make quick draw us the primary weapon in stead of the pistol on class mod?
2. With Volatile Mix having its radius reduced is there a way to restore the radius and change the damage bonus to 1 ?

If your not interested, Its fine. Just looked like you might know more than most. Thanks for your time.
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Showing 1-4 of 4 comments
Juravis  [developer] 25 May, 2016 @ 10:22pm 
@harcangel Wow I'm sorry I missed this post, it didnt warn me, you should have posted below the mod itself!

I think it -is- possible to make the primary weapon Quickdraw. It would require some modding.

Volatile Mix is already 1 damage bonus. You could restore the bonus radius easily by modding also.
Juravis  [developer] 9 Jun, 2016 @ 11:57am 
@harcangel Please see my Scalable Volatile Mix mod, it's now implemented.
ClaytonCross 9 Jun, 2016 @ 5:44pm 
Awesome I will look into that!
the light em up ability makes the units turn not end if you fire first. i am pretty sure this isnt a base game ability though...
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