Team Fortress 2

Team Fortress 2

Tesla Shocker
quake 3 lighting gun stat
we all know tat tf2 is based off quake with similar quake mechanics example.minigun=machine gun from quake rocket launcher with rocket jumping=rocket launcher from quake syringe gun=plasma gun from quake.so how about this weapon be a lighting gun from quake?it will be a great weapon for mid range.it will also require a diffrent and more difficult playstyle compared to the scatter gun as you have to keep your crosshair on the target while they try to out maneuver you but of course its not gonna have a sniper rifles range.just a close/mid range wep.


level 70

hitscan based lighting gun


+effective at close/mid range

+200 ammo

+no reload nessesery as its a contiuous firing weapon

(10+ damage on wet players can be broken as people can throw mad milk and use it fro extra dmg)

-firing the weapon for a certain amount of time can cause the telsa core to overheat which means you need to wait for a cooldown.

im not sure what damage stat i should give it so ill stop there BUT how about we spice things up and give it a stat that you get certain amount of damage depending where you shoot the person example(torso head leg) but that could be a thing when valve fixes the hitboxes.

tf2 needs a quake based lighting gun if its not suitable for scout maybe for another class.