ARK: Survival Evolved

ARK: Survival Evolved

Homing Pigeon
BlankFX 14 Jun, 2018 @ 12:16pm
How can this mod work with Ark using stasis in inactive zones?
Ark Servers usually puts all creatures in stasis when they're in an inactive zone.
The Server puts a zone in statis when there's no player around.

Under these circumstances, I wonder how this mod is actually able to work properly.
Can anyone explain?
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PommieGamer  [developer] 14 Jun, 2018 @ 11:20pm 
Dino Actors have a convenient PreventStasis boolean variable which can be set. When the flyer is en route to a flag, PreventStatsis is set to true. When the flyer completes its journey, or the flight is cancelled PreventStasis is set to false so that normal stasis operations occur.

The server puts a zone in stasis when there are no players, or no actors with PreventStatsis set to true present in the zone.
BlankFX 15 Jun, 2018 @ 3:45am 
Wow, thanks for the detailed level of explaination!
Does PreventStasis=true only affect the Dino Actor it is set on or the whole zone?

In both cases I doubt it should affect server performance too much.
PommieGamer  [developer] 15 Jun, 2018 @ 7:23am 
Originally posted by BlankFX:
Wow, thanks for the detailed level of explaination!
Does PreventStasis=true only affect the Dino Actor it is set on or the whole zone?

In both cases I doubt it should affect server performance too much.

A bit like asking if a tree falls in the woods and nobody is around, does it make a sound? :-P

Hard to say without direct access to the underlying C++ code. I'm uncertain whether they are treated any differently to players in a zone. My assumption would be if the actor is not in stasis, then neither are other actors within range of it, as the zone is definitely not stasised.
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