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The server puts a zone in stasis when there are no players, or no actors with PreventStatsis set to true present in the zone.
Does PreventStasis=true only affect the Dino Actor it is set on or the whole zone?
In both cases I doubt it should affect server performance too much.
A bit like asking if a tree falls in the woods and nobody is around, does it make a sound? :-P
Hard to say without direct access to the underlying C++ code. I'm uncertain whether they are treated any differently to players in a zone. My assumption would be if the actor is not in stasis, then neither are other actors within range of it, as the zone is definitely not stasised.