ARK: Survival Evolved

ARK: Survival Evolved

Homing Pigeon
 This topic has been pinned, so it's probably important
PommieGamer  [developer] 29 Mar, 2016 @ 3:43am
Suggestions / Feedback
I would love to hear your suggestions and feedback on this mod. Please feel free to share your comments and ideas with me below, and I'll try to incorporate the best ones into the mod.

If you have found a bug and are looking for somewhere to report it, please post under the 'Bugs' thread.
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Showing 1-15 of 198 comments
Lord Maim 30 Mar, 2016 @ 8:06am 
As I mentioned in the comments, the engrams should be removed from the smithy and put in the personal inventory to prevent mod core conflicts. Alternately, you could make a custom crafting station that has all the engrams in it. (Maybe make it look like a Dimorphodon on a perch. :P)
TheYosiFTW 30 Mar, 2016 @ 11:44am 
Would be great that this would work also when you are riding another bird with one following you and it gets lost, so you can call it back home.
Fox 30 Mar, 2016 @ 1:20pm 
the engrams Homing Pigeon Leg Ring is not visible in Smithy :( Please removed from the smithy and ut in the personal inventory :)
Last edited by Fox; 30 Mar, 2016 @ 1:22pm
Anonymous 30 Mar, 2016 @ 6:05pm 
this would pair nicely to use the wheel to select an option to "Fly to X flag" so you can send a bird over autonomously , like for cargo runs, that would make it easy to send a bird home after flying to one area, so a friend can take the bird somewhere else.... another idea would be to use a radio to call a bird to your exact gps location, or at least to a flag nearest you. this mod is a good start!
PommieGamer  [developer] 30 Mar, 2016 @ 8:04pm 
Originally posted by Lord Maim:
As I mentioned in the comments, the engrams should be removed from the smithy and put in the personal inventory to prevent mod core conflicts. Alternately, you could make a custom crafting station that has all the engrams in it. (Maybe make it look like a Dimorphodon on a perch. :P)

"Additional Structure Engrams" which was added to v190 of the ARK Dev Kit allows for mods to add engrams to structures without modifying the PrimalGameData of the structure. This allows many different mods to add engrams to the same structure, and still be clean and stackable. I know this wasn't always the case, but the devs listened to the community and added this feature for the very reason you are describing. So it should be fully stackable and clean still, and compatible with other mods in the same way. For the time being I will leave it as is, but if we find that it is a problem and doesn't work as the dev docs advertise then I will change it.
Last edited by PommieGamer; 1 Apr, 2016 @ 11:38pm
PommieGamer  [developer] 30 Mar, 2016 @ 8:05pm 
Originally posted by Fox:
the engrams Homing Pigeon Leg Ring is not visible in Smithy :( Please removed from the smithy and ut in the personal inventory :)

This is a known bug (similar to the one we had in the core game with the Halloween items). Break your smithy and rebuild to see the Engram. You'll find it in the Homing Pigeon folder in the root folder path of the smithy.
Last edited by PommieGamer; 1 Apr, 2016 @ 11:39pm
PommieGamer  [developer] 30 Mar, 2016 @ 8:06pm 
Originally posted by Tswear(JSOC):
this would pair nicely to use the wheel to select an option to "Fly to X flag" so you can send a bird over autonomously , like for cargo runs, that would make it easy to send a bird home after flying to one area, so a friend can take the bird somewhere else.... another idea would be to use a radio to call a bird to your exact gps location, or at least to a flag nearest you. this mod is a good start!

Thank you for your suggestion, you read my mind ;-). Once we have resolved the major AI bug with regards to streaming levels being undloaded, this is the next major feature I will be looking at, and then further extending it to work with the Tribe Alliance system.
Last edited by PommieGamer; 1 Apr, 2016 @ 11:39pm
jaypup 1 Apr, 2016 @ 7:15pm 
From my understanding... if I have this equiped, I have to died by falling off the bird? What if I land somewhere... get ambushed by a T-Rex or something... would the bird then take off and fly back to base? If not could there be a feature added on the homing flag to "recall all birds" or something? I've never just fallen off my bird to my death but I get ambushed frequently and then my pets die if I can't get back to them in time.
PommieGamer  [developer] 1 Apr, 2016 @ 11:45pm 
Originally posted by jaypup:
From my understanding... if I have this equiped, I have to died by falling off the bird? What if I land somewhere... get ambushed by a T-Rex or something... would the bird then take off and fly back to base? If not could there be a feature added on the homing flag to "recall all birds" or something? I've never just fallen off my bird to my death but I get ambushed frequently and then my pets die if I can't get back to them in time.

I define the rider as 'Last Known Rider', and create a reference to the player and bind to their OnDeath event if the following conditions are met:

1. The flyer has a rider
2. The flyer is airborn

Once we have a reference you are free to fly and land, and provided you have not dismounted (safe dismount), if you were killed the flyer would still return home.

If you do land and dismount (safe dismount), and were then killed, your flyer will not return home. The reason for this decision was a design one, as I wanted to still keep these game mechanics in order to create a balance.
jaypup 2 Apr, 2016 @ 12:27am 
Originally posted by PommieGamer:
Originally posted by jaypup:
From my understanding... if I have this equiped, I have to died by falling off the bird? What if I land somewhere... get ambushed by a T-Rex or something... would the bird then take off and fly back to base? If not could there be a feature added on the homing flag to "recall all birds" or something? I've never just fallen off my bird to my death but I get ambushed frequently and then my pets die if I can't get back to them in time.

I define the rider as 'Last Known Rider', and create a reference to the player and bind to their OnDeath event if the following conditions are met:

1. The flyer has a rider
2. The flyer is airborn

Once we have a reference you are free to fly and land, and provided you have not dismounted (safe dismount), if you were killed the flyer would still return home.

If you do land and dismount (safe dismount), and were then killed, your flyer will not return home. The reason for this decision was a design one, as I wanted to still keep these game mechanics in order to create a balance.

OK... yea that what's I thought. I was looking more for a rider has died, return home option. Any chance of modifying that or maybe having the option in gamesettings.ini?
Loweg 2 Apr, 2016 @ 12:43pm 
Is there a mod like this that allows me to recall all types of dinos or have them return to my base when I die? Obviously, balance is not required in this request.
PommieGamer  [developer] 2 Apr, 2016 @ 4:34pm 
Originally posted by LoneWolfOmega:
Is there a mod like this that allows me to recall all types of dinos or have them return to my base when I die? Obviously, balance is not required in this request.

As far as I am aware, this mod is the first of its kind. I can't imagine any other mod would attempt this with anything other flyers because ARK doesn't use Unreal Engine's NavMesh (for whatever reason, performance I guess). If they did, the AI wouldn't be so.... challenged... when it comes to obstacles.
=*ZMT*=Z-MAN 4 Apr, 2016 @ 5:45am 
We need fish version.
PommieGamer  [developer] 4 Apr, 2016 @ 8:00am 
Originally posted by =*ZMT*=Z-MAN:
We need fish version.

I never like to say never, but to be honest the chances of getting this working for marine dinos or land based dinos is slim-to-none. The reason being is that ARK doesn't use Unreal Engine's NavMesh, and without it, you can't do any path finding with the AI, which is why the dinos become challenged with obstacles, because they are effectively "blind" to other objects in the environment.
=*ZMT*=Z-MAN 5 Apr, 2016 @ 6:13am 
stack.
understood.

thx.

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Big Sea Pet moves away to battle a wild dinosaur in the log out.
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