Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Additional Structure Engrams" which was added to v190 of the ARK Dev Kit allows for mods to add engrams to structures without modifying the PrimalGameData of the structure. This allows many different mods to add engrams to the same structure, and still be clean and stackable. I know this wasn't always the case, but the devs listened to the community and added this feature for the very reason you are describing. So it should be fully stackable and clean still, and compatible with other mods in the same way. For the time being I will leave it as is, but if we find that it is a problem and doesn't work as the dev docs advertise then I will change it.
This is a known bug (similar to the one we had in the core game with the Halloween items). Break your smithy and rebuild to see the Engram. You'll find it in the Homing Pigeon folder in the root folder path of the smithy.
Thank you for your suggestion, you read my mind ;-). Once we have resolved the major AI bug with regards to streaming levels being undloaded, this is the next major feature I will be looking at, and then further extending it to work with the Tribe Alliance system.
I define the rider as 'Last Known Rider', and create a reference to the player and bind to their OnDeath event if the following conditions are met:
1. The flyer has a rider
2. The flyer is airborn
Once we have a reference you are free to fly and land, and provided you have not dismounted (safe dismount), if you were killed the flyer would still return home.
If you do land and dismount (safe dismount), and were then killed, your flyer will not return home. The reason for this decision was a design one, as I wanted to still keep these game mechanics in order to create a balance.
OK... yea that what's I thought. I was looking more for a rider has died, return home option. Any chance of modifying that or maybe having the option in gamesettings.ini?
As far as I am aware, this mod is the first of its kind. I can't imagine any other mod would attempt this with anything other flyers because ARK doesn't use Unreal Engine's NavMesh (for whatever reason, performance I guess). If they did, the AI wouldn't be so.... challenged... when it comes to obstacles.
I never like to say never, but to be honest the chances of getting this working for marine dinos or land based dinos is slim-to-none. The reason being is that ARK doesn't use Unreal Engine's NavMesh, and without it, you can't do any path finding with the AI, which is why the dinos become challenged with obstacles, because they are effectively "blind" to other objects in the environment.
understood.
thx.
Write Reason
Big Sea Pet moves away to battle a wild dinosaur in the log out.