Space Engineers

Space Engineers

Nanite Control Factory - Automated Construction (Not working - Old Version)
bobyhill 19 Jun, 2017 @ 10:25am
Using multiple factories to build big structure, ran into some problems
Hi, i am trying to build a big structure all at once with 4 factories. The structure has no mods and has a repair beacon on it. It is not a projection, every block has a framework of 0.5% .

Unfortunatly I am only able to use one of the factories to build it :( They all have enough components, but when i activate additional factories they seem to work for a while but then the streams all come back red. After that the thing in the middle goes up and down and nothing gets done by those factories.

Any help would be appreciated!
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Showing 1-8 of 8 comments
LieutenantPear 19 Jun, 2017 @ 1:14pm 
I'm having the same problem with deconstruction. I tried to build a ship cemetery where i send captured ships for scavenging There are two nanite factories with deconstruction upgrades. It seems that when two factories end up targeting the same block for a stream, they both cancel the action and call back their nanites. If only one control factory is enabled, it works as expected.
Until this is patched, the solution would be to space Nanites Factories enough so they don't conflict with each other before the very end of the construction / deconstruction, and then disable all of them except one.
Last edited by LieutenantPear; 19 Jun, 2017 @ 1:26pm
LieutenantPear 19 Jun, 2017 @ 2:32pm 
Erratum, turns out it was an Uranium shortage.
bobyhill 19 Jun, 2017 @ 7:29pm 
I don't want to jinx it, but it seems distance from the factories was the issue. I've got two of them near the structure i want to build and it works like a charm!
nukeguard  [developer] 23 Jul, 2017 @ 5:26pm 
I'm thinking has to do with syncing properly on distance from player
LieutenantPear 27 Jul, 2017 @ 2:34pm 
I'll try to film it and put it on YouTube.
LieutenantPear 2 Aug, 2017 @ 8:24pm 
Videos will finish uploading in a few hours and will be here: https://youtu.be/yzCkF3Axssg
LieutenantPear 3 Aug, 2017 @ 5:21am 
In this video, nanite factories ignored a ship until I put a deconstruct beacon on it:
https://youtu.be/lKuBTPV30I0?t=10m44s
And on several occasions, stopped working for a small amount of time.
Last edited by LieutenantPear; 3 Aug, 2017 @ 5:23am
natcha12 [UK] 16 Nov, 2017 @ 8:03am 
I find that when the control column or w/e you call it goes up and down without doing anything, the solution is to simply empty that nanite factory of all its materials, and it works again after it sucks them in again
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Showing 1-8 of 8 comments
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