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And since I post, an other question : there is a limit of effectivity of this setting (for exemple, if I put the setting for the cleaning range at 150000, can the nanite effectively clean an object at 146 km ?
I want to add a small warning for those who reed this and play with other mods.
When you change the config file and increase the number of nanite allowed for construction, you can put yourself in a "bug".
What happened is : the nanite inventory can't hold all the component needed for the block it must construct. So it pull in and pull out component in an infinite row and never start the construction. I play in x10 and it's happen some times for me when I build a small ship using MK10 blocks (cost and act like 512 times the vanilla block... a little bit expensive, that's why the nanite don't follow).
To avoid this : when you want to build some really expensive block, put them one by one and wait for the nanite to start the building before put an other one.
Stick in the "bug" : destroy some of the blocks it have to construct /if you have two or more grids to construct, start by one and then an other one/drastically reduce (temporary or not) the number of nanite allowed for construction (depending of the cost of the blocks you construct. Put this number to 1 will almost always fix the buf (I can't imagine a block which need 1.400.000L of component in x10 inventory)).
edit :
<PowerDecreasePerUpgrade>
This is the power reduction of a power upgrade added to the factory in MW. Default: 2
It's a per stream setting, for those who ask.
This is a multiplier that allows you to modify the amount of components required. This multiplier allows decimal places. Default: 1.0
So if I understand this correctly this would be proportional to the nanites inventory size, in a way. As in if we set to .5 then it will take 1/2 the components to build the target block for them which would be fewer nanites running back and forth.
As far as PerformanceFriendly, it no longer does anything and can be ignored.
Also there is no highest speed, lowest minimum travel time and lowest power requirement like with the max streams. What I mean is custom limiters for the upgrade modules.
Slightly unrelated but the red build line on the upgrade modules seems to be placed in the wrong spot as its "completed" when half the components are still missing
Was this answeered?
Is power per stream in kW or mW?
Can power per stream accept decimal?
Is travel time in seconds?
Mining radius in meters?
What does mining depth mean?
Yes.
Yes
Yes
How far down in meters the hammer can detect.